diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 440606704df..9d053a3ae59 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -57,6 +57,7 @@ static const struct wined3d_format_channels formats[] = {WINED3DFMT_DXT3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {WINED3DFMT_DXT4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {WINED3DFMT_DXT5, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, + {WINED3DFMT_BC3_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {WINED3DFMT_MULTI2_ARGB8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {WINED3DFMT_G8R8_G8B8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {WINED3DFMT_R8G8_B8G8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, @@ -201,15 +202,16 @@ struct wined3d_format_block_info static const struct wined3d_format_block_info format_block_info[] = { - {WINED3DFMT_DXT1, 4, 4, 8, TRUE}, - {WINED3DFMT_DXT2, 4, 4, 16, TRUE}, - {WINED3DFMT_DXT3, 4, 4, 16, TRUE}, - {WINED3DFMT_DXT4, 4, 4, 16, TRUE}, - {WINED3DFMT_DXT5, 4, 4, 16, TRUE}, - {WINED3DFMT_ATI1N, 4, 4, 8, FALSE}, - {WINED3DFMT_ATI2N, 4, 4, 16, FALSE}, - {WINED3DFMT_YUY2, 2, 1, 4, FALSE}, - {WINED3DFMT_UYVY, 2, 1, 4, FALSE}, + {WINED3DFMT_DXT1, 4, 4, 8, TRUE}, + {WINED3DFMT_DXT2, 4, 4, 16, TRUE}, + {WINED3DFMT_DXT3, 4, 4, 16, TRUE}, + {WINED3DFMT_DXT4, 4, 4, 16, TRUE}, + {WINED3DFMT_DXT5, 4, 4, 16, TRUE}, + {WINED3DFMT_BC3_UNORM, 4, 4, 16, TRUE}, + {WINED3DFMT_ATI1N, 4, 4, 8, FALSE}, + {WINED3DFMT_ATI2N, 4, 4, 16, FALSE}, + {WINED3DFMT_YUY2, 2, 1, 4, FALSE}, + {WINED3DFMT_UYVY, 2, 1, 4, FALSE}, }; struct wined3d_format_vertex_info @@ -950,6 +952,11 @@ static const struct wined3d_format_texture_info format_texture_info[] = WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED, EXT_TEXTURE_COMPRESSION_S3TC, NULL}, + {WINED3DFMT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0, + GL_RGBA, GL_UNSIGNED_BYTE, 0, + WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING + | WINED3DFMT_FLAG_COMPRESSED, + EXT_TEXTURE_COMPRESSION_S3TC, NULL}, /* IEEE formats */ {WINED3DFMT_R32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0, GL_RED, GL_FLOAT, 0, @@ -2648,6 +2655,8 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_ gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; idx = getFmtIdx(WINED3DFMT_DXT5); gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; + idx = getFmtIdx(WINED3DFMT_BC3_UNORM); + gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; /* Similarly with ATI1N / ATI2N and GL_ARB_texture_compression_rgtc. */ idx = getFmtIdx(WINED3DFMT_ATI1N); gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;