d3dx9: Silence missing function handling in the effect interface.

This commit is contained in:
Rico Schüller 2012-08-18 14:59:05 +02:00 committed by Alexandre Julliard
parent 24ee16de09
commit 9c1c964139
1 changed files with 10 additions and 4 deletions

View File

@ -1522,7 +1522,7 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *ifac
UINT annotation_count = 0;
D3DXHANDLE *annotation_handles = NULL;
FIXME("iface %p, object %p, index %u partial stub\n", This, object, index);
TRACE("iface %p, object %p, index %u\n", This, object, index);
if (pass)
{
@ -1539,7 +1539,10 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *ifac
annotation_count = param->annotation_count;
annotation_handles = param->annotation_handles;
}
/* Todo: add funcs */
else
{
FIXME("Functions are not handled, yet!\n");
}
if (index < annotation_count)
{
@ -1562,7 +1565,7 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
UINT annotation_count = 0;
D3DXHANDLE *annotation_handles = NULL;
FIXME("iface %p, object %p, name %s partial stub\n", This, object, debugstr_a(name));
TRACE("iface %p, object %p, name %s\n", This, object, debugstr_a(name));
if (!name)
{
@ -1585,7 +1588,10 @@ static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
annotation_count = param->annotation_count;
annotation_handles = param->annotation_handles;
}
/* Todo: add funcs */
else
{
FIXME("Functions are not handled, yet!\n");
}
anno = get_annotation_by_name(annotation_count, annotation_handles, name);
if (anno)