d3dx9: Implementation of D3DXGetVertexShaderProfile.
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@ -164,7 +164,7 @@
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@ stub D3DXGetShaderSamplers
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@ stub D3DXGetShaderSamplers
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ stub D3DXGetVertexShaderProfile
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@ stdcall D3DXGetVertexShaderProfile(ptr)
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@ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXIntersect
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@ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXIntersect
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@ stdcall D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXIntersectSubset
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@ stdcall D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXIntersectSubset
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@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXIntersectTri
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@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXIntersectTri
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@ -102,3 +102,32 @@ DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
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return byte_code ? *byte_code : 0;
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return byte_code ? *byte_code : 0;
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}
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}
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LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
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{
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D3DCAPS9 caps;
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TRACE("(void): relay\n");
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if (!device) return NULL;
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IDirect3DDevice9_GetDeviceCaps(device,&caps);
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switch (caps.VertexShaderVersion)
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{
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case D3DVS_VERSION(1, 1):
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return "vs_1_1";
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case D3DVS_VERSION(2, 0):
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if ((caps.VS20Caps.NumTemps>=13) &&
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(caps.VS20Caps.DynamicFlowControlDepth=24) &&
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(caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
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{
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return "vs_2_a";
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}
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return "vs_2_0";
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case D3DVS_VERSION(3, 0):
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return "vs_3_0";
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}
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return NULL;
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}
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@ -28,6 +28,7 @@ extern "C" {
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LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device);
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LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device);
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UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
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UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
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DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
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DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
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LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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