wined3d: Mark STATE_SCISSORRECT dirty in color_fill_fbo().
As pointed out by Alexander Dorofeyev.
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@ -6208,6 +6208,7 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface, CONS
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rect->x2 - rect->x1, rect->y2 - rect->y1);
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}
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checkGLcall("glScissor");
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SCISSORRECT);
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} else {
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glDisable(GL_SCISSOR_TEST);
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}
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