d3dx9: Implement D3DXCreateSkinInfo functions.
This commit is contained in:
parent
7e403aac73
commit
999d043e57
|
@ -23,17 +23,395 @@
|
||||||
|
|
||||||
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
|
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
|
||||||
|
|
||||||
|
typedef struct ID3DXSkinInfoImpl
|
||||||
|
{
|
||||||
|
ID3DXSkinInfo ID3DXSkinInfo_iface;
|
||||||
|
LONG ref;
|
||||||
|
|
||||||
|
DWORD fvf;
|
||||||
|
D3DVERTEXELEMENT9 vertex_declaration[MAX_FVF_DECL_SIZE];
|
||||||
|
DWORD num_vertices;
|
||||||
|
DWORD num_bones;
|
||||||
|
} ID3DXSkinInfoImpl;
|
||||||
|
|
||||||
|
static inline struct ID3DXSkinInfoImpl *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface)
|
||||||
|
{
|
||||||
|
return CONTAINING_RECORD(iface, struct ID3DXSkinInfoImpl, ID3DXSkinInfo_iface);
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **ppobj)
|
||||||
|
{
|
||||||
|
TRACE("(%p, %s, %p)\n", iface, debugstr_guid(riid), ppobj);
|
||||||
|
|
||||||
|
if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo))
|
||||||
|
{
|
||||||
|
IUnknown_AddRef(iface);
|
||||||
|
*ppobj = iface;
|
||||||
|
return D3D_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
|
||||||
|
|
||||||
|
return E_NOINTERFACE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static ULONG WINAPI ID3DXSkinInfoImpl_AddRef(ID3DXSkinInfo *iface)
|
||||||
|
{
|
||||||
|
struct ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
ULONG ref = InterlockedIncrement(&This->ref);
|
||||||
|
|
||||||
|
TRACE("%p increasing refcount to %u\n", This, ref);
|
||||||
|
|
||||||
|
return ref;
|
||||||
|
}
|
||||||
|
|
||||||
|
static ULONG WINAPI ID3DXSkinInfoImpl_Release(ID3DXSkinInfo *iface)
|
||||||
|
{
|
||||||
|
struct ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
ULONG ref = InterlockedDecrement(&This->ref);
|
||||||
|
|
||||||
|
TRACE("%p decreasing refcount to %u\n", This, ref);
|
||||||
|
|
||||||
|
if (ref == 0) {
|
||||||
|
HeapFree(GetProcessHeap(), 0, This);
|
||||||
|
}
|
||||||
|
|
||||||
|
return ref;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD num_influences, CONST DWORD *vertices, CONST FLOAT *weights)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %u, %u, %p, %p): stub\n", This, bone_num, num_influences, vertices, weights);
|
||||||
|
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD influence_num, float weight)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %u, %u, %g): stub\n", This, bone_num, influence_num, weight);
|
||||||
|
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static DWORD WINAPI ID3DXSkinInfoImpl_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %u): stub\n", This, bone_num);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD *vertices, FLOAT *weights)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %u, %p, %p): stub\n", This, bone_num, vertices, weights);
|
||||||
|
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num,
|
||||||
|
DWORD influence_num, float *weight, DWORD *vertex_num)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %u, %u, %p, %p): stub\n", This, bone_num, influence_num, weight, vertex_num);
|
||||||
|
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %p): stub\n", This, max_vertex_influences);
|
||||||
|
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static DWORD WINAPI ID3DXSkinInfoImpl_GetNumBones(ID3DXSkinInfo *iface)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
TRACE("(%p)\n", This);
|
||||||
|
|
||||||
|
return This->num_bones;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface, DWORD bone_num,
|
||||||
|
DWORD vertex_num, DWORD *influence_index)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %u, %u, %p): stub\n", This, bone_num, vertex_num, influence_index);
|
||||||
|
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_GetMaxFaceInfluences(ID3DXSkinInfo *iface, LPDIRECT3DINDEXBUFFER9 index_buffer, DWORD num_faces, DWORD *max_face_influences)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %p, %u, %p): stub\n", This, index_buffer, num_faces, max_face_influences);
|
||||||
|
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_SetMinBoneInfluence(ID3DXSkinInfo *iface, FLOAT min_influence)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %g): stub\n", This, min_influence);
|
||||||
|
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static FLOAT WINAPI ID3DXSkinInfoImpl_GetMinBoneInfluence(ID3DXSkinInfo *iface)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p): stub\n", This);
|
||||||
|
|
||||||
|
return 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_num, LPCSTR name)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %u, %s): stub\n", This, bone_num, debugstr_a(name));
|
||||||
|
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static LPCSTR WINAPI ID3DXSkinInfoImpl_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_num)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %u): stub\n", This, bone_num);
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num, CONST D3DXMATRIX *bone_transform)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %u, %p): stub\n", This, bone_num, bone_transform);
|
||||||
|
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static LPD3DXMATRIX WINAPI ID3DXSkinInfoImpl_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %u): stub\n", This, bone_num);
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_Clone(ID3DXSkinInfo *iface, LPD3DXSKININFO *skin_info)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %p): stub\n", This, skin_info);
|
||||||
|
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %u, %p): stub\n", This, num_vertices, vertex_remap);
|
||||||
|
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_SetFVF(ID3DXSkinInfo *iface, DWORD fvf)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
HRESULT hr;
|
||||||
|
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
|
||||||
|
|
||||||
|
TRACE("(%p, %x)\n", This, fvf);
|
||||||
|
|
||||||
|
hr = D3DXDeclaratorFromFVF(fvf, declaration);
|
||||||
|
if (FAILED(hr)) return hr;
|
||||||
|
|
||||||
|
return iface->lpVtbl->SetDeclaration(iface, declaration);
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_SetDeclaration(ID3DXSkinInfo *iface, CONST D3DVERTEXELEMENT9 *declaration)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
HRESULT hr;
|
||||||
|
int count;
|
||||||
|
|
||||||
|
TRACE("(%p, %p)\n", This, declaration);
|
||||||
|
|
||||||
|
if (!declaration)
|
||||||
|
return D3DERR_INVALIDCALL;
|
||||||
|
for (count = 0; declaration[count].Stream != 0xff; count++) {
|
||||||
|
if (declaration[count].Stream != 0) {
|
||||||
|
WARN("Invalid vertex element %u; contains non-zero stream %u\n",
|
||||||
|
count, declaration[count].Stream);
|
||||||
|
return D3DERR_INVALIDCALL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
count++;
|
||||||
|
|
||||||
|
memcpy(This->vertex_declaration, declaration, count * sizeof(*declaration));
|
||||||
|
|
||||||
|
hr = D3DXFVFFromDeclarator(This->vertex_declaration, &This->fvf);
|
||||||
|
if (FAILED(hr))
|
||||||
|
This->fvf = 0;
|
||||||
|
|
||||||
|
return D3D_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
static DWORD WINAPI ID3DXSkinInfoImpl_GetFVF(ID3DXSkinInfo *iface)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
TRACE("(%p)\n", This);
|
||||||
|
|
||||||
|
return This->fvf;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_GetDeclaration(ID3DXSkinInfo *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
UINT count = 0;
|
||||||
|
|
||||||
|
TRACE("(%p)\n", This);
|
||||||
|
|
||||||
|
while (This->vertex_declaration[count++].Stream != 0xff);
|
||||||
|
memcpy(declaration, This->vertex_declaration, count * sizeof(declaration[0]));
|
||||||
|
return D3D_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_UpdateSkinnedMesh(ID3DXSkinInfo *iface, CONST D3DXMATRIX *bone_transforms,
|
||||||
|
CONST D3DXMATRIX *bone_inv_transpose_transforms, LPCVOID vertices_src, PVOID vertices_dest)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %p, %p, %p, %p): stub\n", This, bone_transforms, bone_inv_transpose_transforms, vertices_src, vertices_dest);
|
||||||
|
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToBlendedMesh(ID3DXSkinInfo *iface, LPD3DXMESH mesh_in,
|
||||||
|
DWORD options, CONST DWORD *adjacency_in, LPDWORD adjacency_out, DWORD *face_remap,
|
||||||
|
LPD3DXBUFFER *vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
|
||||||
|
LPD3DXBUFFER *bone_combination_table, LPD3DXMESH *mesh_out)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %p, %x, %p, %p, %p, %p, %p, %p, %p, %p): stub\n",
|
||||||
|
This, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
|
||||||
|
max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
|
||||||
|
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, LPD3DXMESH mesh_in,
|
||||||
|
DWORD options, CONST DWORD *adjacency_in, LPDWORD adjacency_out, DWORD *face_remap,
|
||||||
|
LPD3DXBUFFER *vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
|
||||||
|
LPD3DXBUFFER *bone_combination_table, LPD3DXMESH *mesh_out)
|
||||||
|
{
|
||||||
|
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
|
||||||
|
|
||||||
|
FIXME("(%p, %p, %x, %p, %p, %p, %p, %p, %p, %p, %p): stub\n",
|
||||||
|
This, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
|
||||||
|
max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
|
||||||
|
|
||||||
|
return E_NOTIMPL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const struct ID3DXSkinInfoVtbl ID3DXSkinInfoImpl_Vtbl =
|
||||||
|
{
|
||||||
|
/* IUnknown methods */
|
||||||
|
ID3DXSkinInfoImpl_QueryInterface,
|
||||||
|
ID3DXSkinInfoImpl_AddRef,
|
||||||
|
ID3DXSkinInfoImpl_Release,
|
||||||
|
/* ID3DXSkinInfo */
|
||||||
|
ID3DXSkinInfoImpl_SetBoneInfluence,
|
||||||
|
ID3DXSkinInfoImpl_SetBoneVertexInfluence,
|
||||||
|
ID3DXSkinInfoImpl_GetNumBoneInfluences,
|
||||||
|
ID3DXSkinInfoImpl_GetBoneInfluence,
|
||||||
|
ID3DXSkinInfoImpl_GetBoneVertexInfluence,
|
||||||
|
ID3DXSkinInfoImpl_GetMaxVertexInfluences,
|
||||||
|
ID3DXSkinInfoImpl_GetNumBones,
|
||||||
|
ID3DXSkinInfoImpl_FindBoneVertexInfluenceIndex,
|
||||||
|
ID3DXSkinInfoImpl_GetMaxFaceInfluences,
|
||||||
|
ID3DXSkinInfoImpl_SetMinBoneInfluence,
|
||||||
|
ID3DXSkinInfoImpl_GetMinBoneInfluence,
|
||||||
|
ID3DXSkinInfoImpl_SetBoneName,
|
||||||
|
ID3DXSkinInfoImpl_GetBoneName,
|
||||||
|
ID3DXSkinInfoImpl_SetBoneOffsetMatrix,
|
||||||
|
ID3DXSkinInfoImpl_GetBoneOffsetMatrix,
|
||||||
|
ID3DXSkinInfoImpl_Clone,
|
||||||
|
ID3DXSkinInfoImpl_Remap,
|
||||||
|
ID3DXSkinInfoImpl_SetFVF,
|
||||||
|
ID3DXSkinInfoImpl_SetDeclaration,
|
||||||
|
ID3DXSkinInfoImpl_GetFVF,
|
||||||
|
ID3DXSkinInfoImpl_GetDeclaration,
|
||||||
|
ID3DXSkinInfoImpl_UpdateSkinnedMesh,
|
||||||
|
ID3DXSkinInfoImpl_ConvertToBlendedMesh,
|
||||||
|
ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh
|
||||||
|
};
|
||||||
|
|
||||||
HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, CONST D3DVERTEXELEMENT9 *declaration,
|
HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, CONST D3DVERTEXELEMENT9 *declaration,
|
||||||
DWORD num_bones, LPD3DXSKININFO *skin_info)
|
DWORD num_bones, LPD3DXSKININFO *skin_info)
|
||||||
{
|
{
|
||||||
FIXME("(%u, %p, %u, %p): stub\n", num_vertices, declaration, num_bones, skin_info);
|
HRESULT hr;
|
||||||
|
ID3DXSkinInfoImpl *object = NULL;
|
||||||
|
static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
|
||||||
|
|
||||||
return E_NOTIMPL;
|
TRACE("(%u, %p, %u, %p)\n", num_vertices, declaration, num_bones, skin_info);
|
||||||
|
|
||||||
|
if (!skin_info || !declaration)
|
||||||
|
return D3DERR_INVALIDCALL;
|
||||||
|
|
||||||
|
object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
|
||||||
|
if (!object)
|
||||||
|
return E_OUTOFMEMORY;
|
||||||
|
|
||||||
|
object->ID3DXSkinInfo_iface.lpVtbl = &ID3DXSkinInfoImpl_Vtbl;
|
||||||
|
object->ref = 1;
|
||||||
|
object->num_vertices = num_vertices;
|
||||||
|
object->num_bones = num_bones;
|
||||||
|
object->vertex_declaration[0] = empty_declaration;
|
||||||
|
object->fvf = 0;
|
||||||
|
|
||||||
|
hr = ID3DXSkinInfoImpl_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration);
|
||||||
|
if (FAILED(hr)) {
|
||||||
|
HeapFree(GetProcessHeap(), 0, object);
|
||||||
|
return hr;
|
||||||
|
}
|
||||||
|
|
||||||
|
*skin_info = &object->ID3DXSkinInfo_iface;
|
||||||
|
|
||||||
|
return D3D_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, LPD3DXSKININFO *skin_info)
|
HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, LPD3DXSKININFO *skin_info)
|
||||||
{
|
{
|
||||||
FIXME("(%u, %x, %u, %p): stub\n", num_vertices, fvf, num_bones, skin_info);
|
HRESULT hr;
|
||||||
|
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
|
||||||
|
|
||||||
return E_NOTIMPL;
|
TRACE("(%u, %x, %u, %p)\n", num_vertices, fvf, num_bones, skin_info);
|
||||||
|
|
||||||
|
hr = D3DXDeclaratorFromFVF(fvf, declaration);
|
||||||
|
if (FAILED(hr))
|
||||||
|
return hr;
|
||||||
|
|
||||||
|
return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);
|
||||||
}
|
}
|
||||||
|
|
|
@ -515,7 +515,7 @@ DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
|
||||||
STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE;
|
STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE;
|
||||||
STDMETHOD(GetMaxFaceInfluences)(THIS_ LPDIRECT3DINDEXBUFFER9 index_buffer, DWORD num_faces, DWORD* max_face_influences) PURE;
|
STDMETHOD(GetMaxFaceInfluences)(THIS_ LPDIRECT3DINDEXBUFFER9 index_buffer, DWORD num_faces, DWORD* max_face_influences) PURE;
|
||||||
STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE;
|
STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE;
|
||||||
STDMETHOD_(DWORD, GetMinBoneInfluence)(THIS) PURE;
|
STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE;
|
||||||
STDMETHOD(SetBoneName)(THIS_ DWORD bone, LPCSTR name) PURE;
|
STDMETHOD(SetBoneName)(THIS_ DWORD bone, LPCSTR name) PURE;
|
||||||
STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD bone) PURE;
|
STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD bone) PURE;
|
||||||
STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, CONST D3DXMATRIX* bone_transform) PURE;
|
STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, CONST D3DXMATRIX* bone_transform) PURE;
|
||||||
|
|
Loading…
Reference in New Issue