ddraw: Maintain D3D state across cooperative level changes.
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dfa7e9b563
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@ -759,6 +759,9 @@ static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, HWND window, BOOL
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static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
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{
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IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
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struct wined3d_stateblock *stateblock;
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struct wined3d_surface *rt, *ds;
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BOOL restore_state = FALSE;
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HWND window;
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HRESULT hr;
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@ -914,10 +917,66 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
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wined3d_device_set_multithreaded(This->wined3d_device);
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if (This->wined3d_swapchain)
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{
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if (DefaultSurfaceType != SURFACE_GDI)
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{
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restore_state = TRUE;
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if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3DSBT_ALL, &stateblock)))
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{
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ERR("Failed to create stateblock, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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return hr;
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}
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if (FAILED(hr = wined3d_stateblock_capture(stateblock)))
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{
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ERR("Failed to capture stateblock, hr %#x.\n", hr);
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wined3d_stateblock_decref(stateblock);
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wined3d_mutex_unlock();
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return hr;
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}
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wined3d_device_get_render_target(This->wined3d_device, 0, &rt);
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if (rt == This->wined3d_frontbuffer)
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{
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wined3d_surface_decref(rt);
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rt = NULL;
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}
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wined3d_device_get_depth_stencil(This->wined3d_device, &ds);
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}
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ddraw_destroy_swapchain(This);
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}
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if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
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ERR("Failed to create swapchain, hr %#x.\n", hr);
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if (restore_state)
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{
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if (ds)
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{
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wined3d_device_set_depth_stencil(This->wined3d_device, ds);
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wined3d_surface_decref(ds);
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}
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if (rt)
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{
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wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
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wined3d_surface_decref(rt);
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}
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hr = wined3d_stateblock_apply(stateblock);
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wined3d_stateblock_decref(stateblock);
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if (FAILED(hr))
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{
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ERR("Failed to apply stateblock, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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return hr;
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}
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}
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/* Unhandled flags */
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if(cooplevel & DDSCL_ALLOWREBOOT)
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WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
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@ -575,7 +575,7 @@ static void test_coop_level_d3d_state(void)
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hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
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color = get_surface_color(rt, 320, 240);
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todo_wine ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
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ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice_DeleteViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
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@ -593,14 +593,14 @@ static void test_coop_level_d3d_state(void)
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ok(surface == rt, "Got unexpected surface %p.\n", surface);
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hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
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ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
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todo_wine ok(!!value, "Got unexpected z-enable state %#x.\n", value);
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ok(!!value, "Got unexpected z-enable state %#x.\n", value);
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hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
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ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
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todo_wine ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
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ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
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hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
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color = get_surface_color(rt, 320, 240);
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todo_wine ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
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ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice2_DeleteViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
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@ -784,14 +784,14 @@ static void test_coop_level_d3d_state(void)
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ok(surface == rt, "Got unexpected surface %p.\n", surface);
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hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
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ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
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todo_wine ok(!!value, "Got unexpected z-enable state %#x.\n", value);
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ok(!!value, "Got unexpected z-enable state %#x.\n", value);
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hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
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ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
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todo_wine ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
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ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
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hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
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color = get_surface_color(rt, 320, 240);
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todo_wine ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
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ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice3_DeleteViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
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@ -754,14 +754,14 @@ static void test_coop_level_d3d_state(void)
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ok(surface == rt, "Got unexpected surface %p.\n", surface);
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hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
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ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
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todo_wine ok(!!value, "Got unexpected z-enable state %#x.\n", value);
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ok(!!value, "Got unexpected z-enable state %#x.\n", value);
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hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
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ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
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todo_wine ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
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ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
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hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
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color = get_surface_color(rt, 320, 240);
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todo_wine ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
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ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
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IDirectDrawSurface7_Release(surface);
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IDirectDrawSurface7_Release(rt);
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