wined3d: Get resource info from the texture in surface_depth_blt().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-22 17:46:12 +01:00 committed by Alexandre Julliard
parent 6d823825fa
commit 9868969211
1 changed files with 1 additions and 1 deletions

View File

@ -2757,7 +2757,7 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
static void surface_depth_blt(const struct wined3d_surface *surface, struct wined3d_context *context,
GLuint texture, GLint x, GLint y, GLsizei w, GLsizei h, GLenum target)
{
struct wined3d_device *device = surface->resource.device;
struct wined3d_device *device = surface->container->resource.device;
const struct wined3d_gl_info *gl_info = context->gl_info;
GLint compare_mode = GL_NONE;
struct blt_info info;