From 9868969211012f95f7034cbf0f22fd7423f76653 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 22 Mar 2016 17:46:12 +0100 Subject: [PATCH] wined3d: Get resource info from the texture in surface_depth_blt(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 9840683d735..b86cb72da7b 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2757,7 +2757,7 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE static void surface_depth_blt(const struct wined3d_surface *surface, struct wined3d_context *context, GLuint texture, GLint x, GLint y, GLsizei w, GLsizei h, GLenum target) { - struct wined3d_device *device = surface->resource.device; + struct wined3d_device *device = surface->container->resource.device; const struct wined3d_gl_info *gl_info = context->gl_info; GLint compare_mode = GL_NONE; struct blt_info info;