wined3d: Use wined3d_cs_finish() in wined3d_view_vk_destroy().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1394,7 +1394,7 @@ static void wined3d_view_vk_destroy(struct wined3d_device *device, VkBufferView
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wined3d_cs_destroy_object(device->cs, wined3d_view_vk_destroy_object, ctx);
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wined3d_cs_destroy_object(device->cs, wined3d_view_vk_destroy_object, ctx);
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if (ctx == &c)
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if (ctx == &c)
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device->cs->c.ops->finish(&device->cs->c, WINED3D_CS_QUEUE_DEFAULT);
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wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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}
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static void adapter_vk_destroy_rendertarget_view(struct wined3d_rendertarget_view *view)
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static void adapter_vk_destroy_rendertarget_view(struct wined3d_rendertarget_view *view)
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