wined3d: Use wined3d_cs_finish() in wined3d_view_gl_destroy().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4807,7 +4807,7 @@ static void wined3d_view_gl_destroy(struct wined3d_device *device,
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wined3d_cs_destroy_object(device->cs, wined3d_view_gl_destroy_object, ctx);
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if (ctx == &c)
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device->cs->c.ops->finish(&device->cs->c, WINED3D_CS_QUEUE_DEFAULT);
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wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void adapter_gl_destroy_rendertarget_view(struct wined3d_rendertarget_view *view)
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