wined3d: Send query destruction through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
9ba058e94c
commit
97eb359588
|
@ -233,14 +233,10 @@ ULONG CDECL wined3d_query_incref(struct wined3d_query *query)
|
|||
return refcount;
|
||||
}
|
||||
|
||||
ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
|
||||
static void wined3d_query_destroy_object(void *object)
|
||||
{
|
||||
ULONG refcount = InterlockedDecrement(&query->ref);
|
||||
struct wined3d_query *query = object;
|
||||
|
||||
TRACE("%p decreasing refcount to %u.\n", query, refcount);
|
||||
|
||||
if (!refcount)
|
||||
{
|
||||
/* Queries are specific to the GL context that created them. Not
|
||||
* deleting the query will obviously leak it, but that's still better
|
||||
* than potentially deleting a different query with the same id in this
|
||||
|
@ -269,6 +265,15 @@ ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
|
|||
HeapFree(GetProcessHeap(), 0, query);
|
||||
}
|
||||
|
||||
ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
|
||||
{
|
||||
ULONG refcount = InterlockedDecrement(&query->ref);
|
||||
|
||||
TRACE("%p decreasing refcount to %u.\n", query, refcount);
|
||||
|
||||
if (!refcount)
|
||||
wined3d_cs_emit_destroy_object(query->device->cs, wined3d_query_destroy_object, query);
|
||||
|
||||
return refcount;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue