include/d3dcommon.idl: Add missing names in D3D_SHADER_VARIABLE_TYPE enum.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -215,6 +215,12 @@ typedef enum _D3D_SHADER_VARIABLE_TYPE
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D3D_SVT_RWSTRUCTURED_BUFFER,
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D3D_SVT_APPEND_STRUCTURED_BUFFER,
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D3D_SVT_CONSUME_STRUCTURED_BUFFER,
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D3D_SVT_MIN8FLOAT,
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D3D_SVT_MIN10FLOAT,
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D3D_SVT_MIN16FLOAT,
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D3D_SVT_MIN12INT,
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D3D_SVT_MIN16INT,
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D3D_SVT_MIN16UINT,
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D3D10_SVT_VOID = 0,
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D3D10_SVT_BOOL,
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D3D10_SVT_INT,
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