wined3d: Surfaces always have a container in draw_textured_quad().
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@ -333,6 +333,7 @@ void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3
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const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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struct wined3d_texture *texture = src_surface->container;
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struct blt_info info;
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surface_get_blt_info(src_surface->texture_target, src_rect, src_surface->pow2Width, src_surface->pow2Height, &info);
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@ -376,14 +377,10 @@ void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3
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/* We changed the filtering settings on the texture. Inform the
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* container about this to get the filters reset properly next draw. */
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if (src_surface->container)
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{
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struct wined3d_texture *texture = src_surface->container;
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texture->texture_rgb.states[WINED3DTEXSTA_MAGFILTER] = WINED3D_TEXF_POINT;
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texture->texture_rgb.states[WINED3DTEXSTA_MINFILTER] = WINED3D_TEXF_POINT;
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texture->texture_rgb.states[WINED3DTEXSTA_MIPFILTER] = WINED3D_TEXF_NONE;
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texture->texture_rgb.states[WINED3DTEXSTA_SRGBTEXTURE] = FALSE;
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}
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}
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/* Works correctly only for <= 4 bpp formats. */
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