wined3d: Surfaces always have a container in draw_textured_quad().

This commit is contained in:
Henri Verbeet 2013-11-18 10:46:18 +01:00 committed by Alexandre Julliard
parent 941fe99eaf
commit 96fbf9fed3
1 changed files with 5 additions and 8 deletions

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@ -333,6 +333,7 @@ void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_texture *texture = src_surface->container;
struct blt_info info;
surface_get_blt_info(src_surface->texture_target, src_rect, src_surface->pow2Width, src_surface->pow2Height, &info);
@ -376,14 +377,10 @@ void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3
/* We changed the filtering settings on the texture. Inform the
* container about this to get the filters reset properly next draw. */
if (src_surface->container)
{
struct wined3d_texture *texture = src_surface->container;
texture->texture_rgb.states[WINED3DTEXSTA_MAGFILTER] = WINED3D_TEXF_POINT;
texture->texture_rgb.states[WINED3DTEXSTA_MINFILTER] = WINED3D_TEXF_POINT;
texture->texture_rgb.states[WINED3DTEXSTA_MIPFILTER] = WINED3D_TEXF_NONE;
texture->texture_rgb.states[WINED3DTEXSTA_SRGBTEXTURE] = FALSE;
}
}
/* Works correctly only for <= 4 bpp formats. */