diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index a5d91184d15..bc97ac70f5b 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -333,6 +333,7 @@ void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3 const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) { const struct wined3d_gl_info *gl_info = context->gl_info; + struct wined3d_texture *texture = src_surface->container; struct blt_info info; surface_get_blt_info(src_surface->texture_target, src_rect, src_surface->pow2Width, src_surface->pow2Height, &info); @@ -376,14 +377,10 @@ void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3 /* We changed the filtering settings on the texture. Inform the * container about this to get the filters reset properly next draw. */ - if (src_surface->container) - { - struct wined3d_texture *texture = src_surface->container; - texture->texture_rgb.states[WINED3DTEXSTA_MAGFILTER] = WINED3D_TEXF_POINT; - texture->texture_rgb.states[WINED3DTEXSTA_MINFILTER] = WINED3D_TEXF_POINT; - texture->texture_rgb.states[WINED3DTEXSTA_MIPFILTER] = WINED3D_TEXF_NONE; - texture->texture_rgb.states[WINED3DTEXSTA_SRGBTEXTURE] = FALSE; - } + texture->texture_rgb.states[WINED3DTEXSTA_MAGFILTER] = WINED3D_TEXF_POINT; + texture->texture_rgb.states[WINED3DTEXSTA_MINFILTER] = WINED3D_TEXF_POINT; + texture->texture_rgb.states[WINED3DTEXSTA_MIPFILTER] = WINED3D_TEXF_NONE; + texture->texture_rgb.states[WINED3DTEXSTA_SRGBTEXTURE] = FALSE; } /* Works correctly only for <= 4 bpp formats. */