wined3d: In window mode (!pbuffer) we want both a window drawable format and double buffering.
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@ -140,8 +140,8 @@ static int WineD3D_ChoosePixelFormat(IWineD3DDeviceImpl *This, HDC hdc, WINED3DF
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if(cfgs->iPixelType != WGL_TYPE_RGBA_ARB)
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continue;
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/* In all cases except when we are in pbuffer-mode we need a window drawable format with double buffering. */
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if(!pbuffer && !cfgs->windowDrawable && !cfgs->doubleBuffer)
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/* In window mode (!pbuffer) we need a window drawable format and double buffering. */
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if(!pbuffer && !(cfgs->windowDrawable && cfgs->doubleBuffer))
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continue;
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/* We like to have aux buffers in backbuffer mode */
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