winedd3d: Get rid of a useless trace.
gl_card isn't initialized yet here, and GL_RENDERER is already printed earlier.
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@ -674,8 +674,6 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
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/* Current Windows drivers have versions like 6.14.... (some older have an earlier version). */
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/* Current Windows drivers have versions like 6.14.... (some older have an earlier version). */
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gl_info->driver_version_hipart = MAKEDWORD_VERSION(6, 14);
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gl_info->driver_version_hipart = MAKEDWORD_VERSION(6, 14);
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TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card);
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/*
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/*
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* Initialize openGL extension related variables
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* Initialize openGL extension related variables
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* with Default values
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* with Default values
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