d2d1: Implement d2d_geometry_sink_AddLine().

This commit is contained in:
Henri Verbeet 2015-06-15 22:30:06 +02:00 committed by Alexandre Julliard
parent b22ace7f7b
commit 95a12f246a
1 changed files with 3 additions and 1 deletions

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@ -108,7 +108,9 @@ static HRESULT STDMETHODCALLTYPE d2d_geometry_sink_Close(ID2D1GeometrySink *ifac
static void STDMETHODCALLTYPE d2d_geometry_sink_AddLine(ID2D1GeometrySink *iface, D2D1_POINT_2F point) static void STDMETHODCALLTYPE d2d_geometry_sink_AddLine(ID2D1GeometrySink *iface, D2D1_POINT_2F point)
{ {
FIXME("iface %p, point {%.8e, %.8e} stub!\n", iface, point.x, point.y); TRACE("iface %p, point {%.8e, %.8e}.\n", iface, point.x, point.y);
d2d_geometry_sink_AddLines(iface, &point, 1);
} }
static void STDMETHODCALLTYPE d2d_geometry_sink_AddBezier(ID2D1GeometrySink *iface, const D2D1_BEZIER_SEGMENT *bezier) static void STDMETHODCALLTYPE d2d_geometry_sink_AddBezier(ID2D1GeometrySink *iface, const D2D1_BEZIER_SEGMENT *bezier)