d2d1: Implement d2d_geometry_sink_AddLine().
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@ -108,7 +108,9 @@ static HRESULT STDMETHODCALLTYPE d2d_geometry_sink_Close(ID2D1GeometrySink *ifac
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static void STDMETHODCALLTYPE d2d_geometry_sink_AddLine(ID2D1GeometrySink *iface, D2D1_POINT_2F point)
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static void STDMETHODCALLTYPE d2d_geometry_sink_AddLine(ID2D1GeometrySink *iface, D2D1_POINT_2F point)
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{
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{
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FIXME("iface %p, point {%.8e, %.8e} stub!\n", iface, point.x, point.y);
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TRACE("iface %p, point {%.8e, %.8e}.\n", iface, point.x, point.y);
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d2d_geometry_sink_AddLines(iface, &point, 1);
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}
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}
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static void STDMETHODCALLTYPE d2d_geometry_sink_AddBezier(ID2D1GeometrySink *iface, const D2D1_BEZIER_SEGMENT *bezier)
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static void STDMETHODCALLTYPE d2d_geometry_sink_AddBezier(ID2D1GeometrySink *iface, const D2D1_BEZIER_SEGMENT *bezier)
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