d3dx9: Pass a struct d3dx_effect to get_valid_pass().
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -483,8 +483,9 @@ static struct d3dx_technique *get_valid_technique(struct d3dx_effect *effect, D3
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return get_technique_by_name(effect, technique);
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}
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static struct d3dx_pass *get_valid_pass(struct d3dx9_base_effect *base, D3DXHANDLE pass)
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static struct d3dx_pass *get_valid_pass(struct d3dx_effect *effect, D3DXHANDLE pass)
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{
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struct d3dx9_base_effect *base = &effect->base_effect;
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unsigned int i, k;
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for (i = 0; i < base->technique_count; ++i)
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@ -1087,9 +1088,8 @@ static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_sta
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static unsigned int get_annotation_from_object(struct d3dx_effect *effect, D3DXHANDLE object,
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struct d3dx_parameter **annotations)
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{
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struct d3dx9_base_effect *base = &effect->base_effect;
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struct d3dx_parameter *param = get_valid_parameter(effect, object);
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struct d3dx_pass *pass = get_valid_pass(base, object);
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struct d3dx_pass *pass = get_valid_pass(effect, object);
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struct d3dx_technique *technique = get_valid_technique(effect, object);
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if (pass)
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@ -1918,7 +1918,7 @@ static HRESULT WINAPI d3dx_effect_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDL
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static HRESULT WINAPI d3dx_effect_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass_handle, D3DXPASS_DESC *desc)
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{
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struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
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struct d3dx_pass *pass = get_valid_pass(&effect->base_effect, pass_handle);
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struct d3dx_pass *pass = get_valid_pass(effect, pass_handle);
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unsigned int i;
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TRACE("iface %p, pass %p, desc %p.\n", iface, pass, desc);
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