d3dx9: Pass a struct d3dx_effect to get_valid_pass().

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2019-03-15 22:39:13 +01:00 committed by Alexandre Julliard
parent 6ecc2c51b3
commit 956b30dbf3
1 changed files with 4 additions and 4 deletions

View File

@ -483,8 +483,9 @@ static struct d3dx_technique *get_valid_technique(struct d3dx_effect *effect, D3
return get_technique_by_name(effect, technique);
}
static struct d3dx_pass *get_valid_pass(struct d3dx9_base_effect *base, D3DXHANDLE pass)
static struct d3dx_pass *get_valid_pass(struct d3dx_effect *effect, D3DXHANDLE pass)
{
struct d3dx9_base_effect *base = &effect->base_effect;
unsigned int i, k;
for (i = 0; i < base->technique_count; ++i)
@ -1087,9 +1088,8 @@ static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_sta
static unsigned int get_annotation_from_object(struct d3dx_effect *effect, D3DXHANDLE object,
struct d3dx_parameter **annotations)
{
struct d3dx9_base_effect *base = &effect->base_effect;
struct d3dx_parameter *param = get_valid_parameter(effect, object);
struct d3dx_pass *pass = get_valid_pass(base, object);
struct d3dx_pass *pass = get_valid_pass(effect, object);
struct d3dx_technique *technique = get_valid_technique(effect, object);
if (pass)
@ -1918,7 +1918,7 @@ static HRESULT WINAPI d3dx_effect_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDL
static HRESULT WINAPI d3dx_effect_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass_handle, D3DXPASS_DESC *desc)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_pass *pass = get_valid_pass(&effect->base_effect, pass_handle);
struct d3dx_pass *pass = get_valid_pass(effect, pass_handle);
unsigned int i;
TRACE("iface %p, pass %p, desc %p.\n", iface, pass, desc);