d3d9/tests: Use a separate device for fixed_function_decl_test().
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@ -7971,12 +7971,21 @@ struct vertex_floatcolor {
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float r, g, b, a;
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};
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static void fixed_function_decl_test(IDirect3DDevice9 *device)
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static void fixed_function_decl_test(void)
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{
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HRESULT hr;
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IDirect3DVertexDeclaration9 *dcl_float = NULL, *dcl_short = NULL, *dcl_ubyte = NULL, *dcl_color = NULL;
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IDirect3DVertexDeclaration9 *dcl_color_2 = NULL, *dcl_ubyte_2 = NULL, *dcl_positiont;
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IDirect3DVertexBuffer9 *vb, *vb2;
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IDirect3DDevice9 *device;
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BOOL s_ok, ub_ok, f_ok;
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DWORD color, size, i;
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IDirect3D9 *d3d;
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ULONG refcount;
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D3DCAPS9 caps;
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HWND window;
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void *data;
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HRESULT hr;
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static const D3DVERTEXELEMENT9 decl_elements_d3dcolor[] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
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@ -8012,38 +8021,36 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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{0, 16, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
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};
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IDirect3DVertexDeclaration9 *dcl_float = NULL, *dcl_short = NULL, *dcl_ubyte = NULL, *dcl_color = NULL;
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IDirect3DVertexDeclaration9 *dcl_color_2 = NULL, *dcl_ubyte_2 = NULL, *dcl_positiont;
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IDirect3DVertexBuffer9 *vb, *vb2;
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struct vertex quad1[] = /* D3DCOLOR */
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static const struct vertex quad1[] = /* D3DCOLOR */
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{
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{-1.0f, -1.0f, 0.1f, 0x00ffff00},
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{-1.0f, 0.0f, 0.1f, 0x00ffff00},
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{ 0.0f, -1.0f, 0.1f, 0x00ffff00},
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{ 0.0f, 0.0f, 0.1f, 0x00ffff00},
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};
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struct vertex quad2[] = /* UBYTE4N */
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static const struct vertex quad2[] = /* UBYTE4N */
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{
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{-1.0f, 0.0f, 0.1f, 0x00ffff00},
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{-1.0f, 1.0f, 0.1f, 0x00ffff00},
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{ 0.0f, 0.0f, 0.1f, 0x00ffff00},
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{ 0.0f, 1.0f, 0.1f, 0x00ffff00},
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};
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struct vertex_shortcolor quad3[] = /* short */
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static const struct vertex_shortcolor quad3[] = /* short */
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{
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{ 0.0f, -1.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
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{ 0.0f, 0.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
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{ 1.0f, -1.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
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{ 1.0f, 0.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
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};
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struct vertex_floatcolor quad4[] =
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static const struct vertex_floatcolor quad4[] =
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{
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{ 0.0f, 0.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
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{ 0.0f, 1.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
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{ 1.0f, 0.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
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{ 1.0f, 1.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
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};
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DWORD colors[] = {
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static const DWORD colors[] =
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{
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0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
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0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
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0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
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@ -8061,40 +8068,51 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
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0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
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};
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float quads[] = {
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-1.0, -1.0, 0.1,
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-1.0, 0.0, 0.1,
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0.0, -1.0, 0.1,
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0.0, 0.0, 0.1,
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static const float quads[] =
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{
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-1.0f, -1.0f, 0.1f,
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-1.0f, 0.0f, 0.1f,
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0.0f, -1.0f, 0.1f,
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0.0f, 0.0f, 0.1f,
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0.0, -1.0, 0.1,
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0.0, 0.0, 0.1,
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1.0, -1.0, 0.1,
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1.0, 0.0, 0.1,
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0.0f, -1.0f, 0.1f,
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0.0f, 0.0f, 0.1f,
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1.0f, -1.0f, 0.1f,
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1.0f, 0.0f, 0.1f,
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0.0, 0.0, 0.1,
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0.0, 1.0, 0.1,
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1.0, 0.0, 0.1,
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1.0, 1.0, 0.1,
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0.0f, 0.0f, 0.1f,
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0.0f, 1.0f, 0.1f,
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1.0f, 0.0f, 0.1f,
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1.0f, 1.0f, 0.1f,
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-1.0, 0.0, 0.1,
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-1.0, 1.0, 0.1,
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0.0, 0.0, 0.1,
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0.0, 1.0, 0.1
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-1.0f, 0.0f, 0.1f,
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-1.0f, 1.0f, 0.1f,
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0.0f, 0.0f, 0.1f,
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0.0f, 1.0f, 0.1f,
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};
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struct tvertex quad_transformed[] = {
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static const struct tvertex quad_transformed[] =
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{
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{ 90, 110, 0.1, 2.0, 0x00ffff00},
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{ 570, 110, 0.1, 2.0, 0x00ffff00},
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{ 90, 300, 0.1, 2.0, 0x00ffff00},
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{ 570, 300, 0.1, 2.0, 0x00ffff00}
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};
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D3DCAPS9 caps;
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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memset(&caps, 0, sizeof(caps));
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(hr == D3D_OK, "GetDeviceCaps failed, hr = %08x\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0f, 0);
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ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_d3dcolor, &dcl_color);
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@ -8123,6 +8141,9 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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0, 0, D3DPOOL_MANAGED, &vb, NULL);
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ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
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f_ok = FALSE; s_ok = FALSE; ub_ok = FALSE;
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@ -8458,13 +8479,8 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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}
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hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
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hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
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IDirect3DVertexBuffer9_Release(vb2);
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out:
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out:
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IDirect3DVertexBuffer9_Release(vb);
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if(dcl_float) IDirect3DVertexDeclaration9_Release(dcl_float);
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if(dcl_short) IDirect3DVertexDeclaration9_Release(dcl_short);
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@ -8473,6 +8489,11 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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if(dcl_color_2) IDirect3DVertexDeclaration9_Release(dcl_color_2);
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if(dcl_ubyte_2) IDirect3DVertexDeclaration9_Release(dcl_ubyte_2);
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if(dcl_positiont) IDirect3DVertexDeclaration9_Release(dcl_positiont);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void test_vshader_float16(void)
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@ -16541,11 +16562,11 @@ START_TEST(visual)
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pixelshader_blending_test(device_ptr);
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texture_transform_flags_test(device_ptr);
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autogen_mipmap_test(device_ptr);
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fixed_function_decl_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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fixed_function_decl_test();
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conditional_np2_repeat_test();
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fixed_function_bumpmap_test();
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pointsize_test();
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