d3d10core/tests: Check all sub-resources in check_texture_* functions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-05-13 13:55:26 +02:00 committed by Alexandre Julliard
parent 155eccd9c6
commit 938545c61c
1 changed files with 58 additions and 25 deletions

View File

@ -91,12 +91,14 @@ struct texture_readback
{
ID3D10Texture2D *texture;
D3D10_MAPPED_TEXTURE2D mapped_texture;
unsigned int width, height;
unsigned int width, height, sub_resource_idx;
};
static void get_texture_readback(ID3D10Texture2D *texture, struct texture_readback *rb)
static void get_texture_readback(ID3D10Texture2D *texture, unsigned int sub_resource_idx,
struct texture_readback *rb)
{
D3D10_TEXTURE2D_DESC texture_desc;
unsigned int miplevel;
ID3D10Device *device;
HRESULT hr;
@ -116,13 +118,16 @@ static void get_texture_readback(ID3D10Texture2D *texture, struct texture_readba
return;
}
rb->width = texture_desc.Width;
rb->height = texture_desc.Height;
miplevel = sub_resource_idx % texture_desc.MipLevels;
rb->width = max(1, texture_desc.Width >> miplevel);
rb->height = max(1, texture_desc.Height >> miplevel);
rb->sub_resource_idx = sub_resource_idx;
ID3D10Device_CopyResource(device, (ID3D10Resource *)rb->texture, (ID3D10Resource *)texture);
if (FAILED(hr = ID3D10Texture2D_Map(rb->texture, 0, D3D10_MAP_READ, 0, &rb->mapped_texture)))
if (FAILED(hr = ID3D10Texture2D_Map(rb->texture, sub_resource_idx,
D3D10_MAP_READ, 0, &rb->mapped_texture)))
{
trace("Failed to map texture, hr %#x.\n", hr);
trace("Failed to map sub-resource %u, hr %#x.\n", sub_resource_idx, hr);
ID3D10Texture2D_Release(rb->texture);
rb->texture = NULL;
}
@ -142,7 +147,7 @@ static float get_readback_float(struct texture_readback *rb, unsigned int x, uns
static void release_texture_readback(struct texture_readback *rb)
{
ID3D10Texture2D_Unmap(rb->texture, 0);
ID3D10Texture2D_Unmap(rb->texture, rb->sub_resource_idx);
ID3D10Texture2D_Release(rb->texture);
}
@ -151,23 +156,23 @@ static DWORD get_texture_color(ID3D10Texture2D *texture, unsigned int x, unsigne
struct texture_readback rb;
DWORD color;
get_texture_readback(texture, &rb);
get_texture_readback(texture, 0, &rb);
color = get_readback_color(&rb, x, y);
release_texture_readback(&rb);
return color;
}
#define check_texture_color(t, c, d) check_texture_color_(__LINE__, t, c, d)
static void check_texture_color_(unsigned int line, ID3D10Texture2D *texture,
DWORD expected_color, BYTE max_diff)
#define check_texture_sub_resource_color(t, s, c, d) check_texture_sub_resource_color_(__LINE__, t, s, c, d)
static void check_texture_sub_resource_color_(unsigned int line, ID3D10Texture2D *texture,
unsigned int sub_resource_idx, DWORD expected_color, BYTE max_diff)
{
struct texture_readback rb;
unsigned int x = 0, y = 0;
BOOL all_match = TRUE;
DWORD color = 0;
get_texture_readback(texture, &rb);
get_texture_readback(texture, sub_resource_idx, &rb);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
@ -184,19 +189,33 @@ static void check_texture_color_(unsigned int line, ID3D10Texture2D *texture,
}
release_texture_readback(&rb);
ok_(__FILE__, line)(all_match,
"Got unexpected color 0x%08x at (%u, %u).\n", color, x, y);
"Got unexpected color 0x%08x at (%u, %u), sub-resource %u.\n",
color, x, y, sub_resource_idx);
}
#define check_texture_float(r, f, d) check_texture_float_(__LINE__, r, f, d)
static void check_texture_float_(unsigned int line, ID3D10Texture2D *texture,
float expected_value, BYTE max_diff)
#define check_texture_color(t, c, d) check_texture_color_(__LINE__, t, c, d)
static void check_texture_color_(unsigned int line, ID3D10Texture2D *texture,
DWORD expected_color, BYTE max_diff)
{
unsigned int sub_resource_idx, sub_resource_count;
D3D10_TEXTURE2D_DESC texture_desc;
ID3D10Texture2D_GetDesc(texture, &texture_desc);
sub_resource_count = texture_desc.ArraySize * texture_desc.MipLevels;
for (sub_resource_idx = 0; sub_resource_idx < sub_resource_count; ++sub_resource_idx)
check_texture_sub_resource_color_(line, texture, sub_resource_idx, expected_color, max_diff);
}
#define check_texture_sub_resource_float(r, s, f, d) check_texture_sub_resource_float_(__LINE__, r, s, f, d)
static void check_texture_sub_resource_float_(unsigned int line, ID3D10Texture2D *texture,
unsigned int sub_resource_idx, float expected_value, BYTE max_diff)
{
struct texture_readback rb;
unsigned int x = 0, y = 0;
BOOL all_match = TRUE;
float value = 0.0f;
get_texture_readback(texture, &rb);
get_texture_readback(texture, sub_resource_idx, &rb);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
@ -213,7 +232,21 @@ static void check_texture_float_(unsigned int line, ID3D10Texture2D *texture,
}
release_texture_readback(&rb);
ok_(__FILE__, line)(all_match,
"Got unexpected value %.8e at (%u, %u).\n", value, x, y);
"Got unexpected value %.8e at (%u, %u), sub-resource %u.\n",
value, x, y, sub_resource_idx);
}
#define check_texture_float(r, f, d) check_texture_float_(__LINE__, r, f, d)
static void check_texture_float_(unsigned int line, ID3D10Texture2D *texture,
float expected_value, BYTE max_diff)
{
unsigned int sub_resource_idx, sub_resource_count;
D3D10_TEXTURE2D_DESC texture_desc;
ID3D10Texture2D_GetDesc(texture, &texture_desc);
sub_resource_count = texture_desc.ArraySize * texture_desc.MipLevels;
for (sub_resource_idx = 0; sub_resource_idx < sub_resource_count; ++sub_resource_idx)
check_texture_sub_resource_float_(line, texture, sub_resource_idx, expected_value, max_diff);
}
static ID3D10Device *create_device(void)
@ -4255,7 +4288,7 @@ static void test_texture(void)
draw_quad(&test_context);
get_texture_readback(test_context.backbuffer, &rb);
get_texture_readback(test_context.backbuffer, 0, &rb);
for (y = 0; y < 4; ++y)
{
for (x = 0; x < 4; ++x)
@ -5121,7 +5154,7 @@ static void test_update_subresource(void)
ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)texture, 0, &box,
bitmap_data, 4 * sizeof(*bitmap_data), 0);
draw_quad(&test_context);
get_texture_readback(test_context.backbuffer, &rb);
get_texture_readback(test_context.backbuffer, 0, &rb);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
@ -5137,7 +5170,7 @@ static void test_update_subresource(void)
ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)texture, 0, NULL,
bitmap_data, 4 * sizeof(*bitmap_data), 0);
draw_quad(&test_context);
get_texture_readback(test_context.backbuffer, &rb);
get_texture_readback(test_context.backbuffer, 0, &rb);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
@ -5321,7 +5354,7 @@ static void test_copy_subresource_region(void)
ID3D10Device_CopySubresourceRegion(device, (ID3D10Resource *)dst_texture, 0,
0, 0, 0, (ID3D10Resource *)src_texture, 0, &box);
draw_quad(&test_context);
get_texture_readback(test_context.backbuffer, &rb);
get_texture_readback(test_context.backbuffer, 0, &rb);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
@ -5337,7 +5370,7 @@ static void test_copy_subresource_region(void)
ID3D10Device_CopySubresourceRegion(device, (ID3D10Resource *)dst_texture, 0,
0, 0, 0, (ID3D10Resource *)src_texture, 0, NULL);
draw_quad(&test_context);
get_texture_readback(test_context.backbuffer, &rb);
get_texture_readback(test_context.backbuffer, 0, &rb);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
@ -5419,7 +5452,7 @@ static void test_copy_subresource_region(void)
ID3D10Device_CopySubresourceRegion(device, (ID3D10Resource *)dst_buffer, 0,
0, 0, 0, (ID3D10Resource *)src_buffer, 0, &box);
draw_quad(&test_context);
get_texture_readback(test_context.backbuffer, &rb);
get_texture_readback(test_context.backbuffer, 0, &rb);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
@ -6402,7 +6435,7 @@ static void test_draw_depth_only(void)
draw_quad(&test_context);
}
}
get_texture_readback(texture, &rb);
get_texture_readback(texture, 0, &rb);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)