diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 8e6965688bc..a4fa40176d8 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -91,12 +91,14 @@ struct texture_readback { ID3D10Texture2D *texture; D3D10_MAPPED_TEXTURE2D mapped_texture; - unsigned int width, height; + unsigned int width, height, sub_resource_idx; }; -static void get_texture_readback(ID3D10Texture2D *texture, struct texture_readback *rb) +static void get_texture_readback(ID3D10Texture2D *texture, unsigned int sub_resource_idx, + struct texture_readback *rb) { D3D10_TEXTURE2D_DESC texture_desc; + unsigned int miplevel; ID3D10Device *device; HRESULT hr; @@ -116,13 +118,16 @@ static void get_texture_readback(ID3D10Texture2D *texture, struct texture_readba return; } - rb->width = texture_desc.Width; - rb->height = texture_desc.Height; + miplevel = sub_resource_idx % texture_desc.MipLevels; + rb->width = max(1, texture_desc.Width >> miplevel); + rb->height = max(1, texture_desc.Height >> miplevel); + rb->sub_resource_idx = sub_resource_idx; ID3D10Device_CopyResource(device, (ID3D10Resource *)rb->texture, (ID3D10Resource *)texture); - if (FAILED(hr = ID3D10Texture2D_Map(rb->texture, 0, D3D10_MAP_READ, 0, &rb->mapped_texture))) + if (FAILED(hr = ID3D10Texture2D_Map(rb->texture, sub_resource_idx, + D3D10_MAP_READ, 0, &rb->mapped_texture))) { - trace("Failed to map texture, hr %#x.\n", hr); + trace("Failed to map sub-resource %u, hr %#x.\n", sub_resource_idx, hr); ID3D10Texture2D_Release(rb->texture); rb->texture = NULL; } @@ -142,7 +147,7 @@ static float get_readback_float(struct texture_readback *rb, unsigned int x, uns static void release_texture_readback(struct texture_readback *rb) { - ID3D10Texture2D_Unmap(rb->texture, 0); + ID3D10Texture2D_Unmap(rb->texture, rb->sub_resource_idx); ID3D10Texture2D_Release(rb->texture); } @@ -151,23 +156,23 @@ static DWORD get_texture_color(ID3D10Texture2D *texture, unsigned int x, unsigne struct texture_readback rb; DWORD color; - get_texture_readback(texture, &rb); + get_texture_readback(texture, 0, &rb); color = get_readback_color(&rb, x, y); release_texture_readback(&rb); return color; } -#define check_texture_color(t, c, d) check_texture_color_(__LINE__, t, c, d) -static void check_texture_color_(unsigned int line, ID3D10Texture2D *texture, - DWORD expected_color, BYTE max_diff) +#define check_texture_sub_resource_color(t, s, c, d) check_texture_sub_resource_color_(__LINE__, t, s, c, d) +static void check_texture_sub_resource_color_(unsigned int line, ID3D10Texture2D *texture, + unsigned int sub_resource_idx, DWORD expected_color, BYTE max_diff) { struct texture_readback rb; unsigned int x = 0, y = 0; BOOL all_match = TRUE; DWORD color = 0; - get_texture_readback(texture, &rb); + get_texture_readback(texture, sub_resource_idx, &rb); for (y = 0; y < rb.height; ++y) { for (x = 0; x < rb.width; ++x) @@ -184,19 +189,33 @@ static void check_texture_color_(unsigned int line, ID3D10Texture2D *texture, } release_texture_readback(&rb); ok_(__FILE__, line)(all_match, - "Got unexpected color 0x%08x at (%u, %u).\n", color, x, y); + "Got unexpected color 0x%08x at (%u, %u), sub-resource %u.\n", + color, x, y, sub_resource_idx); } -#define check_texture_float(r, f, d) check_texture_float_(__LINE__, r, f, d) -static void check_texture_float_(unsigned int line, ID3D10Texture2D *texture, - float expected_value, BYTE max_diff) +#define check_texture_color(t, c, d) check_texture_color_(__LINE__, t, c, d) +static void check_texture_color_(unsigned int line, ID3D10Texture2D *texture, + DWORD expected_color, BYTE max_diff) +{ + unsigned int sub_resource_idx, sub_resource_count; + D3D10_TEXTURE2D_DESC texture_desc; + + ID3D10Texture2D_GetDesc(texture, &texture_desc); + sub_resource_count = texture_desc.ArraySize * texture_desc.MipLevels; + for (sub_resource_idx = 0; sub_resource_idx < sub_resource_count; ++sub_resource_idx) + check_texture_sub_resource_color_(line, texture, sub_resource_idx, expected_color, max_diff); +} + +#define check_texture_sub_resource_float(r, s, f, d) check_texture_sub_resource_float_(__LINE__, r, s, f, d) +static void check_texture_sub_resource_float_(unsigned int line, ID3D10Texture2D *texture, + unsigned int sub_resource_idx, float expected_value, BYTE max_diff) { struct texture_readback rb; unsigned int x = 0, y = 0; BOOL all_match = TRUE; float value = 0.0f; - get_texture_readback(texture, &rb); + get_texture_readback(texture, sub_resource_idx, &rb); for (y = 0; y < rb.height; ++y) { for (x = 0; x < rb.width; ++x) @@ -213,7 +232,21 @@ static void check_texture_float_(unsigned int line, ID3D10Texture2D *texture, } release_texture_readback(&rb); ok_(__FILE__, line)(all_match, - "Got unexpected value %.8e at (%u, %u).\n", value, x, y); + "Got unexpected value %.8e at (%u, %u), sub-resource %u.\n", + value, x, y, sub_resource_idx); +} + +#define check_texture_float(r, f, d) check_texture_float_(__LINE__, r, f, d) +static void check_texture_float_(unsigned int line, ID3D10Texture2D *texture, + float expected_value, BYTE max_diff) +{ + unsigned int sub_resource_idx, sub_resource_count; + D3D10_TEXTURE2D_DESC texture_desc; + + ID3D10Texture2D_GetDesc(texture, &texture_desc); + sub_resource_count = texture_desc.ArraySize * texture_desc.MipLevels; + for (sub_resource_idx = 0; sub_resource_idx < sub_resource_count; ++sub_resource_idx) + check_texture_sub_resource_float_(line, texture, sub_resource_idx, expected_value, max_diff); } static ID3D10Device *create_device(void) @@ -4255,7 +4288,7 @@ static void test_texture(void) draw_quad(&test_context); - get_texture_readback(test_context.backbuffer, &rb); + get_texture_readback(test_context.backbuffer, 0, &rb); for (y = 0; y < 4; ++y) { for (x = 0; x < 4; ++x) @@ -5121,7 +5154,7 @@ static void test_update_subresource(void) ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)texture, 0, &box, bitmap_data, 4 * sizeof(*bitmap_data), 0); draw_quad(&test_context); - get_texture_readback(test_context.backbuffer, &rb); + get_texture_readback(test_context.backbuffer, 0, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) @@ -5137,7 +5170,7 @@ static void test_update_subresource(void) ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)texture, 0, NULL, bitmap_data, 4 * sizeof(*bitmap_data), 0); draw_quad(&test_context); - get_texture_readback(test_context.backbuffer, &rb); + get_texture_readback(test_context.backbuffer, 0, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) @@ -5321,7 +5354,7 @@ static void test_copy_subresource_region(void) ID3D10Device_CopySubresourceRegion(device, (ID3D10Resource *)dst_texture, 0, 0, 0, 0, (ID3D10Resource *)src_texture, 0, &box); draw_quad(&test_context); - get_texture_readback(test_context.backbuffer, &rb); + get_texture_readback(test_context.backbuffer, 0, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) @@ -5337,7 +5370,7 @@ static void test_copy_subresource_region(void) ID3D10Device_CopySubresourceRegion(device, (ID3D10Resource *)dst_texture, 0, 0, 0, 0, (ID3D10Resource *)src_texture, 0, NULL); draw_quad(&test_context); - get_texture_readback(test_context.backbuffer, &rb); + get_texture_readback(test_context.backbuffer, 0, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) @@ -5419,7 +5452,7 @@ static void test_copy_subresource_region(void) ID3D10Device_CopySubresourceRegion(device, (ID3D10Resource *)dst_buffer, 0, 0, 0, 0, (ID3D10Resource *)src_buffer, 0, &box); draw_quad(&test_context); - get_texture_readback(test_context.backbuffer, &rb); + get_texture_readback(test_context.backbuffer, 0, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) @@ -6402,7 +6435,7 @@ static void test_draw_depth_only(void) draw_quad(&test_context); } } - get_texture_readback(texture, &rb); + get_texture_readback(texture, 0, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j)