d3d10core/tests: Check all sub-resources in check_texture_* functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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155eccd9c6
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938545c61c
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@ -91,12 +91,14 @@ struct texture_readback
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{
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{
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ID3D10Texture2D *texture;
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ID3D10Texture2D *texture;
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D3D10_MAPPED_TEXTURE2D mapped_texture;
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D3D10_MAPPED_TEXTURE2D mapped_texture;
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unsigned int width, height;
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unsigned int width, height, sub_resource_idx;
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};
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};
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static void get_texture_readback(ID3D10Texture2D *texture, struct texture_readback *rb)
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static void get_texture_readback(ID3D10Texture2D *texture, unsigned int sub_resource_idx,
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struct texture_readback *rb)
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{
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{
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D3D10_TEXTURE2D_DESC texture_desc;
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D3D10_TEXTURE2D_DESC texture_desc;
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unsigned int miplevel;
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ID3D10Device *device;
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ID3D10Device *device;
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HRESULT hr;
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HRESULT hr;
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@ -116,13 +118,16 @@ static void get_texture_readback(ID3D10Texture2D *texture, struct texture_readba
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return;
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return;
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}
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}
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rb->width = texture_desc.Width;
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miplevel = sub_resource_idx % texture_desc.MipLevels;
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rb->height = texture_desc.Height;
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rb->width = max(1, texture_desc.Width >> miplevel);
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rb->height = max(1, texture_desc.Height >> miplevel);
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rb->sub_resource_idx = sub_resource_idx;
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ID3D10Device_CopyResource(device, (ID3D10Resource *)rb->texture, (ID3D10Resource *)texture);
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ID3D10Device_CopyResource(device, (ID3D10Resource *)rb->texture, (ID3D10Resource *)texture);
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if (FAILED(hr = ID3D10Texture2D_Map(rb->texture, 0, D3D10_MAP_READ, 0, &rb->mapped_texture)))
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if (FAILED(hr = ID3D10Texture2D_Map(rb->texture, sub_resource_idx,
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D3D10_MAP_READ, 0, &rb->mapped_texture)))
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{
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{
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trace("Failed to map texture, hr %#x.\n", hr);
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trace("Failed to map sub-resource %u, hr %#x.\n", sub_resource_idx, hr);
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ID3D10Texture2D_Release(rb->texture);
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ID3D10Texture2D_Release(rb->texture);
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rb->texture = NULL;
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rb->texture = NULL;
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}
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}
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@ -142,7 +147,7 @@ static float get_readback_float(struct texture_readback *rb, unsigned int x, uns
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static void release_texture_readback(struct texture_readback *rb)
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static void release_texture_readback(struct texture_readback *rb)
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{
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{
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ID3D10Texture2D_Unmap(rb->texture, 0);
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ID3D10Texture2D_Unmap(rb->texture, rb->sub_resource_idx);
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ID3D10Texture2D_Release(rb->texture);
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ID3D10Texture2D_Release(rb->texture);
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}
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}
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@ -151,23 +156,23 @@ static DWORD get_texture_color(ID3D10Texture2D *texture, unsigned int x, unsigne
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struct texture_readback rb;
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struct texture_readback rb;
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DWORD color;
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DWORD color;
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get_texture_readback(texture, &rb);
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get_texture_readback(texture, 0, &rb);
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color = get_readback_color(&rb, x, y);
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color = get_readback_color(&rb, x, y);
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release_texture_readback(&rb);
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release_texture_readback(&rb);
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return color;
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return color;
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}
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}
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#define check_texture_color(t, c, d) check_texture_color_(__LINE__, t, c, d)
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#define check_texture_sub_resource_color(t, s, c, d) check_texture_sub_resource_color_(__LINE__, t, s, c, d)
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static void check_texture_color_(unsigned int line, ID3D10Texture2D *texture,
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static void check_texture_sub_resource_color_(unsigned int line, ID3D10Texture2D *texture,
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DWORD expected_color, BYTE max_diff)
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unsigned int sub_resource_idx, DWORD expected_color, BYTE max_diff)
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{
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{
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struct texture_readback rb;
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struct texture_readback rb;
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unsigned int x = 0, y = 0;
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unsigned int x = 0, y = 0;
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BOOL all_match = TRUE;
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BOOL all_match = TRUE;
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DWORD color = 0;
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DWORD color = 0;
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get_texture_readback(texture, &rb);
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get_texture_readback(texture, sub_resource_idx, &rb);
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for (y = 0; y < rb.height; ++y)
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for (y = 0; y < rb.height; ++y)
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{
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{
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for (x = 0; x < rb.width; ++x)
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for (x = 0; x < rb.width; ++x)
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@ -184,19 +189,33 @@ static void check_texture_color_(unsigned int line, ID3D10Texture2D *texture,
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}
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}
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release_texture_readback(&rb);
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release_texture_readback(&rb);
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ok_(__FILE__, line)(all_match,
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ok_(__FILE__, line)(all_match,
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"Got unexpected color 0x%08x at (%u, %u).\n", color, x, y);
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"Got unexpected color 0x%08x at (%u, %u), sub-resource %u.\n",
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color, x, y, sub_resource_idx);
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}
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}
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#define check_texture_float(r, f, d) check_texture_float_(__LINE__, r, f, d)
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#define check_texture_color(t, c, d) check_texture_color_(__LINE__, t, c, d)
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static void check_texture_float_(unsigned int line, ID3D10Texture2D *texture,
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static void check_texture_color_(unsigned int line, ID3D10Texture2D *texture,
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float expected_value, BYTE max_diff)
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DWORD expected_color, BYTE max_diff)
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{
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unsigned int sub_resource_idx, sub_resource_count;
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D3D10_TEXTURE2D_DESC texture_desc;
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ID3D10Texture2D_GetDesc(texture, &texture_desc);
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sub_resource_count = texture_desc.ArraySize * texture_desc.MipLevels;
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for (sub_resource_idx = 0; sub_resource_idx < sub_resource_count; ++sub_resource_idx)
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check_texture_sub_resource_color_(line, texture, sub_resource_idx, expected_color, max_diff);
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}
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#define check_texture_sub_resource_float(r, s, f, d) check_texture_sub_resource_float_(__LINE__, r, s, f, d)
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static void check_texture_sub_resource_float_(unsigned int line, ID3D10Texture2D *texture,
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unsigned int sub_resource_idx, float expected_value, BYTE max_diff)
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{
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{
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struct texture_readback rb;
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struct texture_readback rb;
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unsigned int x = 0, y = 0;
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unsigned int x = 0, y = 0;
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BOOL all_match = TRUE;
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BOOL all_match = TRUE;
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float value = 0.0f;
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float value = 0.0f;
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get_texture_readback(texture, &rb);
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get_texture_readback(texture, sub_resource_idx, &rb);
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for (y = 0; y < rb.height; ++y)
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for (y = 0; y < rb.height; ++y)
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{
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{
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for (x = 0; x < rb.width; ++x)
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for (x = 0; x < rb.width; ++x)
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@ -213,7 +232,21 @@ static void check_texture_float_(unsigned int line, ID3D10Texture2D *texture,
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}
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}
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release_texture_readback(&rb);
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release_texture_readback(&rb);
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ok_(__FILE__, line)(all_match,
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ok_(__FILE__, line)(all_match,
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"Got unexpected value %.8e at (%u, %u).\n", value, x, y);
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"Got unexpected value %.8e at (%u, %u), sub-resource %u.\n",
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value, x, y, sub_resource_idx);
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}
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#define check_texture_float(r, f, d) check_texture_float_(__LINE__, r, f, d)
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static void check_texture_float_(unsigned int line, ID3D10Texture2D *texture,
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float expected_value, BYTE max_diff)
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{
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unsigned int sub_resource_idx, sub_resource_count;
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D3D10_TEXTURE2D_DESC texture_desc;
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ID3D10Texture2D_GetDesc(texture, &texture_desc);
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sub_resource_count = texture_desc.ArraySize * texture_desc.MipLevels;
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for (sub_resource_idx = 0; sub_resource_idx < sub_resource_count; ++sub_resource_idx)
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check_texture_sub_resource_float_(line, texture, sub_resource_idx, expected_value, max_diff);
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}
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}
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static ID3D10Device *create_device(void)
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static ID3D10Device *create_device(void)
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@ -4255,7 +4288,7 @@ static void test_texture(void)
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draw_quad(&test_context);
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draw_quad(&test_context);
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get_texture_readback(test_context.backbuffer, &rb);
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get_texture_readback(test_context.backbuffer, 0, &rb);
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for (y = 0; y < 4; ++y)
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for (y = 0; y < 4; ++y)
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{
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{
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for (x = 0; x < 4; ++x)
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for (x = 0; x < 4; ++x)
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@ -5121,7 +5154,7 @@ static void test_update_subresource(void)
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ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)texture, 0, &box,
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ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)texture, 0, &box,
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bitmap_data, 4 * sizeof(*bitmap_data), 0);
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bitmap_data, 4 * sizeof(*bitmap_data), 0);
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draw_quad(&test_context);
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draw_quad(&test_context);
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get_texture_readback(test_context.backbuffer, &rb);
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get_texture_readback(test_context.backbuffer, 0, &rb);
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for (i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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{
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{
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for (j = 0; j < 4; ++j)
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for (j = 0; j < 4; ++j)
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@ -5137,7 +5170,7 @@ static void test_update_subresource(void)
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ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)texture, 0, NULL,
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ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)texture, 0, NULL,
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bitmap_data, 4 * sizeof(*bitmap_data), 0);
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bitmap_data, 4 * sizeof(*bitmap_data), 0);
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draw_quad(&test_context);
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draw_quad(&test_context);
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get_texture_readback(test_context.backbuffer, &rb);
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get_texture_readback(test_context.backbuffer, 0, &rb);
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for (i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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{
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{
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for (j = 0; j < 4; ++j)
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for (j = 0; j < 4; ++j)
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@ -5321,7 +5354,7 @@ static void test_copy_subresource_region(void)
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ID3D10Device_CopySubresourceRegion(device, (ID3D10Resource *)dst_texture, 0,
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ID3D10Device_CopySubresourceRegion(device, (ID3D10Resource *)dst_texture, 0,
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0, 0, 0, (ID3D10Resource *)src_texture, 0, &box);
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0, 0, 0, (ID3D10Resource *)src_texture, 0, &box);
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draw_quad(&test_context);
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draw_quad(&test_context);
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get_texture_readback(test_context.backbuffer, &rb);
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get_texture_readback(test_context.backbuffer, 0, &rb);
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for (i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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{
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{
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for (j = 0; j < 4; ++j)
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for (j = 0; j < 4; ++j)
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@ -5337,7 +5370,7 @@ static void test_copy_subresource_region(void)
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ID3D10Device_CopySubresourceRegion(device, (ID3D10Resource *)dst_texture, 0,
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ID3D10Device_CopySubresourceRegion(device, (ID3D10Resource *)dst_texture, 0,
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0, 0, 0, (ID3D10Resource *)src_texture, 0, NULL);
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0, 0, 0, (ID3D10Resource *)src_texture, 0, NULL);
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draw_quad(&test_context);
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draw_quad(&test_context);
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get_texture_readback(test_context.backbuffer, &rb);
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get_texture_readback(test_context.backbuffer, 0, &rb);
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for (i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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{
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{
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for (j = 0; j < 4; ++j)
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for (j = 0; j < 4; ++j)
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@ -5419,7 +5452,7 @@ static void test_copy_subresource_region(void)
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ID3D10Device_CopySubresourceRegion(device, (ID3D10Resource *)dst_buffer, 0,
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ID3D10Device_CopySubresourceRegion(device, (ID3D10Resource *)dst_buffer, 0,
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0, 0, 0, (ID3D10Resource *)src_buffer, 0, &box);
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0, 0, 0, (ID3D10Resource *)src_buffer, 0, &box);
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draw_quad(&test_context);
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draw_quad(&test_context);
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get_texture_readback(test_context.backbuffer, &rb);
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get_texture_readback(test_context.backbuffer, 0, &rb);
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for (i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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{
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{
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for (j = 0; j < 4; ++j)
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for (j = 0; j < 4; ++j)
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@ -6402,7 +6435,7 @@ static void test_draw_depth_only(void)
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draw_quad(&test_context);
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draw_quad(&test_context);
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}
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}
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}
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}
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get_texture_readback(texture, &rb);
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get_texture_readback(texture, 0, &rb);
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for (i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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{
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{
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for (j = 0; j < 4; ++j)
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for (j = 0; j < 4; ++j)
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