d3dx9: Use a loop in get_vector().

This commit is contained in:
Rico Schüller 2011-12-22 12:16:04 +01:00 committed by Alexandre Julliard
parent ed700553e0
commit 9273ac0286
1 changed files with 14 additions and 12 deletions

View File

@ -887,14 +887,6 @@ static inline BOOL get_bool(LPCVOID data)
return (*(DWORD *)data) ? TRUE : FALSE;
}
static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector)
{
vector->x = get_float(param->type, (float *)param->data);
vector->y = param->columns > 1 ? get_float(param->type, (float *)param->data + 1) : 0.0f;
vector->z = param->columns > 2 ? get_float(param->type, (float *)param->data + 2) : 0.0f;
vector->w = param->columns > 3 ? get_float(param->type, (float *)param->data + 3) : 0.0f;
}
static void set_number(LPVOID outdata, D3DXPARAMETER_TYPE outtype, LPCVOID indata, D3DXPARAMETER_TYPE intype)
{
TRACE("Changing from type %i to type %i\n", intype, outtype);
@ -920,6 +912,16 @@ static void set_number(LPVOID outdata, D3DXPARAMETER_TYPE outtype, LPCVOID indat
}
}
static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector)
{
UINT i;
for (i = 0; i < 4; ++i)
{
((FLOAT *)vector)[i] = i < param->columns ? get_float(param->type, (DWORD *)param->data + i) : 0.0f;
}
}
static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector)
{
UINT i;
@ -932,14 +934,14 @@ static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector)
static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
{
unsigned int i, k;
UINT i, k;
for (i = 0; i < 4; ++i)
{
for (k = 0; k < 4; ++k)
{
if ((i < param->rows) && (k < param->columns))
matrix->u.m[i][k] = get_float(param->type, (float *)param->data + i * param->columns + k);
matrix->u.m[i][k] = get_float(param->type, (FLOAT *)param->data + i * param->columns + k);
else
matrix->u.m[i][k] = 0.0f;
}
@ -948,14 +950,14 @@ static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
static void set_matrix(struct d3dx_parameter *param, CONST D3DXMATRIX *matrix)
{
unsigned int i, k;
UINT i, k;
for (i = 0; i < 4; ++i)
{
for (k = 0; k < 4; ++k)
{
if ((i < param->rows) && (k < param->columns))
set_number((float *)param->data + i * param->columns + k, param->type, &matrix->u.m[i][k], D3DXPT_FLOAT);
set_number((FLOAT *)param->data + i * param->columns + k, param->type, &matrix->u.m[i][k], D3DXPT_FLOAT);
}
}
}