wined3d: Introduce wined3d_device_get_constant_buffer() helper function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2156,17 +2156,23 @@ void CDECL wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, str
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wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_VERTEX, idx, buffer);
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}
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struct wined3d_buffer * CDECL wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx)
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static struct wined3d_buffer *wined3d_device_get_constant_buffer(const struct wined3d_device *device,
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enum wined3d_shader_type shader_type, unsigned int idx)
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{
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TRACE("device %p, idx %u.\n", device, idx);
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if (idx >= MAX_CONSTANT_BUFFERS)
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{
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WARN("Invalid constant buffer index %u.\n", idx);
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return NULL;
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}
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return device->state.cb[WINED3D_SHADER_TYPE_VERTEX][idx];
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return device->state.cb[shader_type][idx];
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}
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struct wined3d_buffer * CDECL wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx)
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{
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TRACE("device %p, idx %u.\n", device, idx);
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return wined3d_device_get_constant_buffer(device, WINED3D_SHADER_TYPE_VERTEX, idx);
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}
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static void wined3d_device_set_shader_resource_view(struct wined3d_device *device,
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@ -2441,13 +2447,7 @@ struct wined3d_buffer * CDECL wined3d_device_get_ps_cb(const struct wined3d_devi
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{
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TRACE("device %p, idx %u.\n", device, idx);
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if (idx >= MAX_CONSTANT_BUFFERS)
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{
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WARN("Invalid constant buffer index %u.\n", idx);
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return NULL;
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}
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return device->state.cb[WINED3D_SHADER_TYPE_PIXEL][idx];
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return wined3d_device_get_constant_buffer(device, WINED3D_SHADER_TYPE_PIXEL, idx);
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}
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void CDECL wined3d_device_set_ps_resource_view(struct wined3d_device *device,
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@ -2670,13 +2670,7 @@ struct wined3d_buffer * CDECL wined3d_device_get_gs_cb(const struct wined3d_devi
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{
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TRACE("device %p, idx %u.\n", device, idx);
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if (idx >= MAX_CONSTANT_BUFFERS)
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{
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WARN("Invalid constant buffer index %u.\n", idx);
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return NULL;
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}
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return device->state.cb[WINED3D_SHADER_TYPE_GEOMETRY][idx];
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return wined3d_device_get_constant_buffer(device, WINED3D_SHADER_TYPE_GEOMETRY, idx);
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}
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void CDECL wined3d_device_set_gs_resource_view(struct wined3d_device *device,
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@ -2756,13 +2750,7 @@ struct wined3d_buffer * CDECL wined3d_device_get_cs_cb(const struct wined3d_devi
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{
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TRACE("device %p, idx %u.\n", device, idx);
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if (idx >= MAX_CONSTANT_BUFFERS)
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{
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WARN("Invalid constant buffer index %u.\n", idx);
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return NULL;
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}
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return device->state.cb[WINED3D_SHADER_TYPE_COMPUTE][idx];
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return wined3d_device_get_constant_buffer(device, WINED3D_SHADER_TYPE_COMPUTE, idx);
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}
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void CDECL wined3d_device_set_cs_resource_view(struct wined3d_device *device,
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