d3d11: Implement d3d11_immediate_context_CSGetSamplers().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-03-07 09:50:19 +01:00 committed by Alexandre Julliard
parent 5faccd82ba
commit 1170a04a2b
1 changed files with 21 additions and 1 deletions

View File

@ -2048,8 +2048,28 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShader(ID3D11DeviceCo
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
{
FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
iface, start_slot, sampler_count, samplers);
wined3d_mutex_lock();
for (i = 0; i < sampler_count; ++i)
{
struct wined3d_sampler *wined3d_sampler;
struct d3d_sampler_state *sampler_impl;
if (!(wined3d_sampler = wined3d_device_get_cs_sampler(device->wined3d_device, start_slot + i)))
{
samplers[i] = NULL;
continue;
}
sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
}
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext *iface,