wined3d: Simplify checking if an attribute is used in loadNumberedArrays().
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@ -3900,7 +3900,7 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
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stateblock->wineD3DDevice->instancedDraw = FALSE;
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stateblock->wineD3DDevice->instancedDraw = FALSE;
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for (i = 0; i < MAX_ATTRIBS; i++) {
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for (i = 0; i < MAX_ATTRIBS; i++) {
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if (!strided->u.input[i].VBO && !strided->u.input[i].lpData)
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if (!(strided->use_map & (1 << i)))
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{
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{
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if (context->numbered_array_mask & (1 << i)) unload_numbered_array(stateblock, context, i);
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if (context->numbered_array_mask & (1 << i)) unload_numbered_array(stateblock, context, i);
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continue;
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continue;
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