wined3d: Pass a texture and sub-resource index to surface_load_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2153,13 +2153,11 @@ BOOL texture2d_load_drawable(struct wined3d_texture *texture,
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return TRUE;
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}
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BOOL surface_load_texture(struct wined3d_surface *surface,
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BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, BOOL srgb)
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{
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unsigned int width, height, level, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch;
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unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
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const struct wined3d_gl_info *gl_info = context->gl_info;
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struct wined3d_texture *texture = surface->container;
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struct wined3d_device *device = texture->resource.device;
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const struct wined3d_color_key_conversion *conversion;
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struct wined3d_texture_sub_resource *sub_resource;
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@ -2171,13 +2169,13 @@ BOOL surface_load_texture(struct wined3d_surface *surface,
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BOOL depth;
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depth = texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL;
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sub_resource = surface_get_sub_resource(surface);
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sub_resource = &texture->sub_resources[sub_resource_idx];
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if (!depth && wined3d_settings.offscreen_rendering_mode != ORM_FBO
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&& wined3d_resource_is_offscreen(&texture->resource)
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&& (sub_resource->locations & WINED3D_LOCATION_DRAWABLE))
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{
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surface_load_fb_texture(surface, srgb, context);
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surface_load_fb_texture(sub_resource->u.surface, srgb, context);
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return TRUE;
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}
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@ -2194,11 +2192,13 @@ BOOL surface_load_texture(struct wined3d_surface *surface,
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&texture->resource, WINED3D_LOCATION_TEXTURE_SRGB))
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{
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if (srgb)
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surface_blt_fbo(device, context, WINED3D_TEXF_POINT, surface, WINED3D_LOCATION_TEXTURE_RGB,
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&src_rect, surface, WINED3D_LOCATION_TEXTURE_SRGB, &src_rect);
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surface_blt_fbo(device, context, WINED3D_TEXF_POINT,
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sub_resource->u.surface, WINED3D_LOCATION_TEXTURE_RGB, &src_rect,
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sub_resource->u.surface, WINED3D_LOCATION_TEXTURE_SRGB, &src_rect);
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else
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surface_blt_fbo(device, context, WINED3D_TEXF_POINT, surface, WINED3D_LOCATION_TEXTURE_SRGB,
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&src_rect, surface, WINED3D_LOCATION_TEXTURE_RGB, &src_rect);
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surface_blt_fbo(device, context, WINED3D_TEXF_POINT,
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sub_resource->u.surface, WINED3D_LOCATION_TEXTURE_SRGB, &src_rect,
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sub_resource->u.surface, WINED3D_LOCATION_TEXTURE_RGB, &src_rect);
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return TRUE;
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}
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@ -2212,8 +2212,8 @@ BOOL surface_load_texture(struct wined3d_surface *surface,
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if (fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT, gl_info,
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&texture->resource, src_location, &texture->resource, dst_location))
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surface_blt_fbo(device, context, WINED3D_TEXF_POINT, surface, src_location,
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&src_rect, surface, dst_location, &src_rect);
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surface_blt_fbo(device, context, WINED3D_TEXF_POINT, sub_resource->u.surface,
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src_location, &src_rect, sub_resource->u.surface, dst_location, &src_rect);
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return TRUE;
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}
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@ -2225,7 +2225,7 @@ BOOL surface_load_texture(struct wined3d_surface *surface,
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if ((sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | texture->resource.map_binding))
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== WINED3D_LOCATION_TEXTURE_RGB)
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{
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FIXME_(d3d_perf)("Downloading RGB surface %p to reload it as sRGB.\n", surface);
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FIXME_(d3d_perf)("Downloading RGB texture %p, %u to reload it as sRGB.\n", texture, sub_resource_idx);
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wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding);
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}
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}
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@ -2234,7 +2234,7 @@ BOOL surface_load_texture(struct wined3d_surface *surface,
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if ((sub_resource->locations & (WINED3D_LOCATION_TEXTURE_SRGB | texture->resource.map_binding))
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== WINED3D_LOCATION_TEXTURE_SRGB)
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{
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FIXME_(d3d_perf)("Downloading sRGB surface %p to reload it as RGB.\n", surface);
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FIXME_(d3d_perf)("Downloading sRGB texture %p, %u to reload it as RGB.\n", texture, sub_resource_idx);
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wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding);
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}
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}
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@ -2259,7 +2259,7 @@ BOOL surface_load_texture(struct wined3d_surface *surface,
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* getting called. */
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if ((format.conv_byte_count || conversion) && texture->sub_resources[sub_resource_idx].buffer_object)
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{
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TRACE("Removing the pbo attached to surface %p.\n", surface);
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TRACE("Removing the pbo attached to texture %p, %u.\n", texture, sub_resource_idx);
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wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_SYSMEM);
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wined3d_texture_set_map_binding(texture, WINED3D_LOCATION_SYSMEM);
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@ -1792,12 +1792,9 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
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static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD location)
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{
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struct wined3d_surface *surface;
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TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
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texture, sub_resource_idx, context, wined3d_debug_location(location));
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surface = texture->sub_resources[sub_resource_idx].u.surface;
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switch (location)
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{
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case WINED3D_LOCATION_USER_MEMORY:
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@ -1814,7 +1811,7 @@ static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned in
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case WINED3D_LOCATION_TEXTURE_RGB:
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case WINED3D_LOCATION_TEXTURE_SRGB:
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return surface_load_texture(surface, context,
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return texture2d_load_texture(texture, sub_resource_idx, context,
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location == WINED3D_LOCATION_TEXTURE_SRGB);
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default:
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@ -3240,6 +3240,8 @@ BOOL texture2d_load_renderbuffer(struct wined3d_texture *texture, unsigned int s
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struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN;
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BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN;
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BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
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const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context *context) DECLSPEC_HIDDEN;
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@ -3346,8 +3348,6 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
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void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
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struct wined3d_context *context) DECLSPEC_HIDDEN;
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BOOL surface_load_texture(struct wined3d_surface *surface,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect,
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unsigned int src_pitch, const POINT *dst_point, BOOL srgb,
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