d3d9: Introduce a helper to convert d3d9 sampler states to wined3d states.
Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -566,6 +566,11 @@ static enum wined3d_render_state wined3d_render_state_from_d3d(D3DRENDERSTATETYP
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return (enum wined3d_render_state)type;
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}
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static enum wined3d_sampler_state wined3d_sampler_state_from_d3d(D3DSAMPLERSTATETYPE type)
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{
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return (enum wined3d_sampler_state)type;
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}
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static void device_reset_viewport_state(struct d3d9_device *device)
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{
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struct wined3d_viewport vp;
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@ -2755,7 +2760,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDev
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sampler -= D3DVERTEXTEXTURESAMPLER0 - WINED3D_VERTEX_SAMPLER_OFFSET;
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wined3d_mutex_lock();
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wined3d_stateblock_set_sampler_state(device->update_state, sampler, state, value);
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wined3d_stateblock_set_sampler_state(device->update_state, sampler, wined3d_sampler_state_from_d3d(state), value);
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wined3d_mutex_unlock();
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return D3D_OK;
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