d3d9: Introduce a helper to convert d3d9 render states to wined3d states.
Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -561,6 +561,11 @@ static enum wined3d_transform_state wined3d_transform_state_from_d3d(D3DTRANSFOR
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return (enum wined3d_transform_state)type;
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}
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static enum wined3d_render_state wined3d_render_state_from_d3d(D3DRENDERSTATETYPE type)
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{
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return (enum wined3d_render_state)type;
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}
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static void device_reset_viewport_state(struct d3d9_device *device)
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{
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struct wined3d_viewport vp;
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@ -2404,7 +2409,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevi
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TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
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wined3d_mutex_lock();
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wined3d_stateblock_set_render_state(device->update_state, state, value);
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wined3d_stateblock_set_render_state(device->update_state, wined3d_render_state_from_d3d(state), value);
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if (state == D3DRS_POINTSIZE && value == D3D9_RESZ_CODE)
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resolve_depth_buffer(device);
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wined3d_mutex_unlock();
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