wined3d: Introduce wined3d_device_context_set_predication().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2404,6 +2404,27 @@ HRESULT CDECL wined3d_device_context_set_depth_stencil_view(struct wined3d_devic
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return WINED3D_OK;
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}
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void CDECL wined3d_device_context_set_predication(struct wined3d_device_context *context,
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struct wined3d_query *predicate, BOOL value)
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{
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struct wined3d_state *state = context->state;
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struct wined3d_query *prev;
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TRACE("context %p, predicate %p, value %#x.\n", context, predicate, value);
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prev = state->predicate;
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if (predicate)
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{
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FIXME("Predicated rendering not implemented.\n");
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wined3d_query_incref(predicate);
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}
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state->predicate = predicate;
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state->predicate_value = value;
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wined3d_device_context_emit_set_predication(context, predicate, value);
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if (prev)
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wined3d_query_decref(prev);
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}
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void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
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{
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TRACE("device %p, shader %p.\n", device, shader);
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@ -4386,22 +4407,9 @@ HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_cou
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void CDECL wined3d_device_set_predication(struct wined3d_device *device,
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struct wined3d_query *predicate, BOOL value)
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{
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struct wined3d_state *state = device->cs->c.state;
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struct wined3d_query *prev;
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TRACE("device %p, predicate %p, value %#x.\n", device, predicate, value);
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prev = state->predicate;
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if (predicate)
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{
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FIXME("Predicated rendering not implemented.\n");
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wined3d_query_incref(predicate);
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}
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state->predicate = predicate;
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state->predicate_value = value;
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wined3d_device_context_emit_set_predication(&device->cs->c, predicate, value);
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if (prev)
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wined3d_query_decref(prev);
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wined3d_device_context_set_predication(&device->cs->c, predicate, value);
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}
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struct wined3d_query * CDECL wined3d_device_get_predication(struct wined3d_device *device, BOOL *value)
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@ -170,6 +170,7 @@
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@ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr)
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@ cdecl wined3d_device_context_set_depth_stencil_state(ptr ptr long)
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@ cdecl wined3d_device_context_set_depth_stencil_view(ptr ptr)
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@ cdecl wined3d_device_context_set_predication(ptr ptr long)
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@ cdecl wined3d_device_context_set_rasterizer_state(ptr ptr)
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@ cdecl wined3d_device_context_set_rendertarget_view(ptr long ptr long)
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@ cdecl wined3d_device_context_set_sampler(ptr long long ptr)
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@ -2563,6 +2563,8 @@ void __cdecl wined3d_device_context_set_depth_stencil_state(struct wined3d_devic
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struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref);
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HRESULT __cdecl wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context *context,
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struct wined3d_rendertarget_view *view);
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void __cdecl wined3d_device_context_set_predication(struct wined3d_device_context *context,
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struct wined3d_query *predicate, BOOL value);
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void __cdecl wined3d_device_context_set_rasterizer_state(struct wined3d_device_context *context,
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struct wined3d_rasterizer_state *rasterizer_state);
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HRESULT __cdecl wined3d_device_context_set_rendertarget_view(struct wined3d_device_context *context,
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