wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_predication().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-03-18 23:16:37 -05:00 committed by Alexandre Julliard
parent 9b52cef45b
commit 874ff93c04
3 changed files with 8 additions and 7 deletions

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@ -1123,16 +1123,17 @@ static void wined3d_cs_exec_set_predication(struct wined3d_cs *cs, const void *d
cs->state.predicate_value = op->value;
}
void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query *predicate, BOOL value)
void wined3d_device_context_emit_set_predication(struct wined3d_device_context *context,
struct wined3d_query *predicate, BOOL value)
{
struct wined3d_cs_set_predication *op;
op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_PREDICATION;
op->predicate = predicate;
op->value = value;
wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_set_viewports(struct wined3d_cs *cs, const void *data)

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@ -1894,7 +1894,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
wined3d_cs_emit_set_index_buffer(device->cs, state->index_buffer, state->index_format, state->index_offset);
wined3d_cs_emit_set_predication(device->cs, state->predicate, state->predicate_value);
wined3d_device_context_emit_set_predication(context, state->predicate, state->predicate_value);
for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
{
@ -4399,7 +4399,7 @@ void CDECL wined3d_device_set_predication(struct wined3d_device *device,
}
state->predicate = predicate;
state->predicate_value = value;
wined3d_cs_emit_set_predication(device->cs, predicate, value);
wined3d_device_context_emit_set_predication(&device->cs->c, predicate, value);
if (prev)
wined3d_query_decref(prev);
}

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@ -4755,8 +4755,6 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
@ -4805,6 +4803,8 @@ void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_c
struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context *context,
struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_predication(struct wined3d_device_context *context,
struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context *context,
struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_rendertarget_view(struct wined3d_device_context *context, unsigned int view_idx,