wined3d: Simplify wined3d_rendertarget_view_create_from_sub_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -164,22 +164,17 @@ HRESULT CDECL wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_
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unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
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unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_rendertarget_view **view)
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struct wined3d_rendertarget_view **view)
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{
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{
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struct wined3d_resource *sub_resource;
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struct wined3d_rendertarget_view_desc desc;
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TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
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TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
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texture, sub_resource_idx, parent, parent_ops, view);
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texture, sub_resource_idx, parent, parent_ops, view);
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
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desc.format_id = texture->resource.format->id;
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return WINED3DERR_INVALIDCALL;
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desc.u.texture.level_idx = sub_resource_idx % texture->level_count;
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desc.u.texture.layer_idx = sub_resource_idx / texture->level_count;
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desc.u.texture.layer_count = 1;
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if (sub_resource->type != WINED3D_RTYPE_SURFACE)
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return wined3d_rendertarget_view_create(&desc, &texture->resource, parent, parent_ops, view);
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{
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FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(texture->resource.type));
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return WINED3DERR_INVALIDCALL;
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}
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return wined3d_rendertarget_view_create_from_surface(surface_from_resource(sub_resource),
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parent, parent_ops, view);
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}
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}
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ULONG CDECL wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view)
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ULONG CDECL wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view)
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