ddraw: Use wined3d_resource_unmap() in ddraw_surface7_Unlock().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1159,7 +1159,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Unlock(IDirectDrawSurface
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TRACE("iface %p, rect %s.\n", iface, wine_dbgstr_rect(pRect));
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wined3d_mutex_lock();
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hr = wined3d_surface_unmap(surface->wined3d_surface);
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hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
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if (SUCCEEDED(hr) && surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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hr = ddraw_surface_update_frontbuffer(surface, &surface->ddraw->primary_lock, FALSE);
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wined3d_mutex_unlock();
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@ -2418,7 +2418,7 @@ do { \
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_surface_unmap(struct wined3d_surface *surface)
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HRESULT wined3d_surface_unmap(struct wined3d_surface *surface)
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{
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TRACE("surface %p.\n", surface);
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@ -227,7 +227,6 @@
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@ cdecl wined3d_surface_get_pitch(ptr)
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@ cdecl wined3d_surface_get_resource(ptr)
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@ cdecl wined3d_surface_set_overlay_position(ptr long long)
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@ cdecl wined3d_surface_unmap(ptr)
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@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
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@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
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@ -2559,6 +2559,7 @@ void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
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const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
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void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, GLint level) DECLSPEC_HIDDEN;
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void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
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HRESULT wined3d_surface_unmap(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
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HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
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const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
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HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
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@ -2480,7 +2480,6 @@ void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface)
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DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
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struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
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HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
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HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
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