ddraw: Correct WINED3DFMT_D24_UNORM_S8_UINT.
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@ -216,10 +216,9 @@ void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_i
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case WINED3DFMT_D24_UNORM_S8_UINT:
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DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
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DDPixelFormat->dwFourCC = 0;
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/* Should I set dwZBufferBitDepth to 32 here? */
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DDPixelFormat->u1.dwZBufferBitDepth = 32;
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DDPixelFormat->u2.dwStencilBitDepth = 8;
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DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
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DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
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DDPixelFormat->u4.dwStencilBitMask = 0xFF000000;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
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break;
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