d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_LockRect().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-23 18:21:59 +01:00 committed by Alexandre Julliard
parent a81152df36
commit 8e2efc65e7
1 changed files with 1 additions and 5 deletions

View File

@ -340,7 +340,6 @@ static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface,
UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
struct wined3d_resource *sub_resource;
struct d3d9_surface *surface_impl;
HRESULT hr;
@ -348,13 +347,10 @@ static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface,
iface, level, locked_rect, rect, flags);
wined3d_mutex_lock();
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
{
surface_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
}
wined3d_mutex_unlock();
return hr;