wined3d: Avoid storing a rectangle pointer in struct wined3d_cs_set_scissor_rect.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2016-03-22 17:46:13 +01:00 committed by Alexandre Julliard
parent 9868969211
commit 8d8b4d9c66
1 changed files with 3 additions and 3 deletions

View File

@ -101,7 +101,7 @@ struct wined3d_cs_set_viewport
struct wined3d_cs_set_scissor_rect
{
enum wined3d_cs_op opcode;
const RECT *rect;
RECT rect;
};
struct wined3d_cs_set_rendertarget_view
@ -374,7 +374,7 @@ static void wined3d_cs_exec_set_scissor_rect(struct wined3d_cs *cs, const void *
{
const struct wined3d_cs_set_scissor_rect *op = data;
cs->state.scissor_rect = *op->rect;
cs->state.scissor_rect = op->rect;
device_invalidate_state(cs->device, STATE_SCISSORRECT);
}
@ -384,7 +384,7 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECT;
op->rect = rect;
op->rect = *rect;
cs->ops->submit(cs);
}