d3d11: Use wined3d_device_context_set_index_buffer().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
b21a9e41be
commit
8c6cce75d3
|
@ -686,14 +686,14 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11D
|
|||
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext1 *iface,
|
||||
ID3D11Buffer *buffer, DXGI_FORMAT format, UINT offset)
|
||||
{
|
||||
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
|
||||
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
|
||||
struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
|
||||
|
||||
TRACE("iface %p, buffer %p, format %s, offset %u.\n",
|
||||
iface, buffer, debug_dxgi_format(format), offset);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
wined3d_device_set_index_buffer(device->wined3d_device,
|
||||
wined3d_device_context_set_index_buffer(context->wined3d_context,
|
||||
buffer_impl ? buffer_impl->wined3d_buffer : NULL,
|
||||
wined3dformat_from_dxgi_format(format), offset);
|
||||
wined3d_mutex_unlock();
|
||||
|
@ -2615,7 +2615,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
|
|||
{
|
||||
wined3d_device_context_set_stream_source(context->wined3d_context, i, NULL, 0, 0);
|
||||
}
|
||||
wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
|
||||
wined3d_device_context_set_index_buffer(context->wined3d_context, NULL, WINED3DFMT_UNKNOWN, 0);
|
||||
wined3d_device_set_vertex_declaration(device->wined3d_device, NULL);
|
||||
wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_UNDEFINED, 0);
|
||||
for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
|
||||
|
|
Loading…
Reference in New Issue