d2d1: Set GDI compatible resource flag from bitmap options.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -345,6 +345,8 @@ HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size,
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texture_desc.BindFlags |= D3D10_BIND_SHADER_RESOURCE;
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = 0;
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if (desc->bitmapOptions & D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE)
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texture_desc.MiscFlags |= D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
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resource_data.pSysMem = src_data;
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resource_data.SysMemPitch = pitch;
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