d2d1: Implement d2d_geometry_sink_AddBezier().
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@ -115,7 +115,9 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_AddLine(ID2D1GeometrySink *iface
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static void STDMETHODCALLTYPE d2d_geometry_sink_AddBezier(ID2D1GeometrySink *iface, const D2D1_BEZIER_SEGMENT *bezier)
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static void STDMETHODCALLTYPE d2d_geometry_sink_AddBezier(ID2D1GeometrySink *iface, const D2D1_BEZIER_SEGMENT *bezier)
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{
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{
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FIXME("iface %p, bezier %p stub!\n", iface, bezier);
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TRACE("iface %p, bezier %p.\n", iface, bezier);
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d2d_geometry_sink_AddBeziers(iface, bezier, 1);
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}
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}
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static void STDMETHODCALLTYPE d2d_geometry_sink_AddQuadraticBezier(ID2D1GeometrySink *iface,
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static void STDMETHODCALLTYPE d2d_geometry_sink_AddQuadraticBezier(ID2D1GeometrySink *iface,
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