d3d8/tests: Use a D3DUSAGE_WRITEONLY buffer in test_vb_lock_flags().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4566,7 +4566,8 @@ static void test_vb_lock_flags(void)
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return;
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return;
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}
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}
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hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer);
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hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY,
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0, D3DPOOL_DEFAULT, &buffer);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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for (i = 0; i < ARRAY_SIZE(test_data); ++i)
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for (i = 0; i < ARRAY_SIZE(test_data); ++i)
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