wined3d: Do not validate texture type in resolve_depth_buffer().
It's validated in wined3d_texture_blt(). Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
f2e614b1f8
commit
89eaa4aa37
|
@ -1931,8 +1931,7 @@ static void resolve_depth_buffer(struct wined3d_state *state)
|
|||
struct wined3d_rendertarget_view *src_view;
|
||||
RECT src_rect, dst_rect;
|
||||
|
||||
if (!dst_texture || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
|
||||
|| !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH))
|
||||
if (!dst_texture || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH))
|
||||
return;
|
||||
|
||||
if (!(src_view = state->fb->depth_stencil))
|
||||
|
|
Loading…
Reference in New Issue