From 89eaa4aa37c111bccbc17557ec0e13fdcd70100e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Mon, 5 Feb 2018 13:13:40 +0100 Subject: [PATCH] wined3d: Do not validate texture type in resolve_depth_buffer(). MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit It's validated in wined3d_texture_blt(). Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/device.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 0c415d1c68d..2d1603f0b09 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1931,8 +1931,7 @@ static void resolve_depth_buffer(struct wined3d_state *state) struct wined3d_rendertarget_view *src_view; RECT src_rect, dst_rect; - if (!dst_texture || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D - || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH)) + if (!dst_texture || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH)) return; if (!(src_view = state->fb->depth_stencil))