ddraw/tests: Add a helper function to setup execute buffers.

This commit is contained in:
Henri Verbeet 2012-05-23 18:14:30 +02:00 committed by Alexandre Julliard
parent 8f86a0bbdd
commit 89d561e6f8
1 changed files with 17 additions and 23 deletions

View File

@ -186,6 +186,20 @@ static void emit_end(void **ptr)
*ptr = inst + 1;
}
static void set_execute_data(IDirect3DExecuteBuffer *execute_buffer, UINT vertex_count, UINT offset, UINT len)
{
D3DEXECUTEDATA exec_data;
HRESULT hr;
memset(&exec_data, 0, sizeof(exec_data));
exec_data.dwSize = sizeof(exec_data);
exec_data.dwVertexCount = vertex_count;
exec_data.dwInstructionOffset = offset;
exec_data.dwInstructionLength = len;
hr = IDirect3DExecuteBuffer_SetExecuteData(execute_buffer, &exec_data);
ok(SUCCEEDED(hr), "Failed to set execute data, hr %#x.\n", hr);
}
static HRESULT CALLBACK enum_z_fmt(GUID *guid, char *description, char *name,
D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc, void *ctx)
{
@ -997,7 +1011,6 @@ static void test_zenable(void)
D3DEXECUTEBUFFERDESC exec_desc;
IDirect3DMaterial *background;
IDirect3DViewport *viewport;
D3DEXECUTEDATA exec_data;
IDirect3DDevice *device;
IDirectDrawSurface *rt;
IDirectDraw *ddraw;
@ -1050,18 +1063,11 @@ static void test_zenable(void)
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
memset(&exec_data, 0, sizeof(exec_data));
exec_data.dwSize = sizeof(exec_data);
exec_data.dwVertexCount = 4;
exec_data.dwInstructionOffset = sizeof(tquad);
exec_data.dwInstructionLength = inst_length;
hr = IDirect3DExecuteBuffer_SetExecuteData(execute_buffer, &exec_data);
ok(SUCCEEDED(hr), "Failed to set execute data, hr %#x.\n", hr);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
set_execute_data(execute_buffer, 4, sizeof(tquad), inst_length);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
@ -1197,7 +1203,6 @@ static void test_ck_rgba(void)
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
UINT draw1_len, draw2_len;
D3DEXECUTEDATA exec_data;
void *ptr;
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
@ -1227,18 +1232,11 @@ static void test_ck_rgba(void)
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
memset(&exec_data, 0, sizeof(exec_data));
exec_data.dwSize = sizeof(exec_data);
exec_data.dwVertexCount = 8;
exec_data.dwInstructionOffset = sizeof(tquad);
exec_data.dwInstructionLength = draw1_len;
hr = IDirect3DExecuteBuffer_SetExecuteData(execute_buffer, &exec_data);
ok(SUCCEEDED(hr), "Failed to set execute data, hr %#x.\n", hr);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
set_execute_data(execute_buffer, 8, sizeof(tquad), draw1_len);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
@ -1256,13 +1254,9 @@ static void test_ck_rgba(void)
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
exec_data.dwInstructionOffset = sizeof(tquad) + draw1_len;
exec_data.dwInstructionLength = draw2_len;
hr = IDirect3DExecuteBuffer_SetExecuteData(execute_buffer, &exec_data);
ok(SUCCEEDED(hr), "Failed to set execute data, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
set_execute_data(execute_buffer, 8, sizeof(tquad) + draw1_len, draw2_len);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);