ddraw: Use wined3d_texture_get_dc() in ddraw_surface_update_frontbuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -73,7 +73,7 @@ HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface, const RE
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surface->wined3d_texture, surface->sub_resource_idx, rect, 0, NULL, WINED3D_TEXF_POINT);
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}
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if (FAILED(hr = wined3d_surface_getdc(surface->wined3d_surface, &surface_dc)))
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if (FAILED(hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, &surface_dc)))
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{
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ERR("Failed to get surface DC, hr %#x.\n", hr);
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return hr;
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@ -83,7 +83,7 @@ HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface, const RE
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if (!(screen_dc = GetDC(NULL)))
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{
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wined3d_surface_releasedc(surface->wined3d_surface, surface_dc);
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wined3d_texture_release_dc(surface->wined3d_texture, surface->sub_resource_idx, surface_dc);
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ERR("Failed to get screen DC.\n");
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return E_FAIL;
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}
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@ -96,7 +96,7 @@ HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface, const RE
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surface_dc, x, y, SRCCOPY);
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ReleaseDC(NULL, screen_dc);
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wined3d_surface_releasedc(surface->wined3d_surface, surface_dc);
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wined3d_texture_release_dc(surface->wined3d_texture, surface->sub_resource_idx, surface_dc);
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if (!ret)
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{
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