d3d11: Implement d3d11_immediate_context_GetData().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -57,6 +57,7 @@ const char *debug_float4(const float *values) DECLSPEC_HIDDEN;
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DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags) DECLSPEC_HIDDEN;
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DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
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struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
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struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
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@ -520,10 +520,28 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *i
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static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetData(ID3D11DeviceContext *iface,
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ID3D11Asynchronous *asynchronous, void *data, UINT data_size, UINT data_flags)
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{
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FIXME("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x stub!\n",
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struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
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unsigned int wined3d_flags;
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HRESULT hr;
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TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
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iface, asynchronous, data, data_size, data_flags);
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return E_NOTIMPL;
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wined3d_flags = wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags);
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wined3d_mutex_lock();
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if (!data_size || wined3d_query_get_data_size(query->wined3d_query) == data_size)
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{
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hr = wined3d_query_get_data(query->wined3d_query, data, data_size, wined3d_flags);
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}
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else
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{
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WARN("Invalid data size %u.\n", data_size);
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hr = E_INVALIDARG;
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_SetPredication(ID3D11DeviceContext *iface,
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@ -374,6 +374,17 @@ enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format)
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}
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}
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unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags)
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{
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if (d3d11_flags & ~D3D11_ASYNC_GETDATA_DONOTFLUSH)
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FIXME("Unhandled async getdata flags %#x.\n", d3d11_flags);
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if (d3d11_flags & D3D11_ASYNC_GETDATA_DONOTFLUSH)
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return 0;
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return WINED3DGETDATA_FLUSH;
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}
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DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage)
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{
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static const DWORD handled = D3D11_BIND_SHADER_RESOURCE
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