d3d11: Implement d3d11_immediate_context_End().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-07-06 12:02:30 +02:00 committed by Alexandre Julliard
parent ed9b4ca3b7
commit 0f6c5444c5
1 changed files with 9 additions and 1 deletions

View File

@ -506,7 +506,15 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext
static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *iface,
ID3D11Asynchronous *asynchronous)
{
FIXME("iface %p, asynchronous %p stub!\n", iface, asynchronous);
struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
HRESULT hr;
TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
wined3d_mutex_lock();
if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_END)))
ERR("Failed to issue query, hr %#x.\n", hr);
wined3d_mutex_unlock();
}
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetData(ID3D11DeviceContext *iface,