d3d11.idl: Added some missing declarations and C++ helper classes.
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@ -27,8 +27,37 @@ typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
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typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
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typedef RECT D3D11_RECT;
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const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
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cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
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const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
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cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
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const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
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const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
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const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
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const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
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const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
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const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
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cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
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const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
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const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
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const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
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const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
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const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
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cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
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cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
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const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
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const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
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const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
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const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
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const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
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cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
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cpp_quote("struct CD3D11_DEFAULT {};")
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cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
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cpp_quote("#endif")
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typedef enum D3D11_BLEND
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{
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D3D11_BLEND_ZERO = 1,
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@ -307,6 +336,41 @@ typedef struct D3D11_RASTERIZER_DESC
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BOOL AntialiasedLineEnable;
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} D3D11_RASTERIZER_DESC;
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cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
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cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
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cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
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cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
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cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
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cpp_quote(" FillMode = D3D11_FILL_SOLID;")
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cpp_quote(" CullMode = D3D11_CULL_BACK;")
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cpp_quote(" FrontCounterClockwise = FALSE;")
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cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
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cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
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cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
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cpp_quote(" DepthClipEnable = TRUE;")
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cpp_quote(" ScissorEnable = FALSE;")
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cpp_quote(" MultisampleEnable = FALSE;")
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cpp_quote(" AntialiasedLineEnable = FALSE;")
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cpp_quote(" }")
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cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
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cpp_quote(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
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cpp_quote(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
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cpp_quote(" FillMode = fillMode;")
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cpp_quote(" CullMode = cullMode;")
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cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
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cpp_quote(" DepthBias = depthBias;")
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cpp_quote(" DepthBiasClamp = depthBiasClamp;")
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cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
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cpp_quote(" DepthClipEnable = depthClipEnable;")
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cpp_quote(" ScissorEnable = scissorEnable;")
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cpp_quote(" MultisampleEnable = multisampleEnable;")
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cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
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cpp_quote(" }")
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cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
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cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
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cpp_quote("};")
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cpp_quote("#endif")
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typedef enum D3D11_RESOURCE_DIMENSION
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{
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D3D11_RESOURCE_DIMENSION_UNKNOWN,
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@ -569,6 +633,26 @@ typedef enum D3D11_USAGE
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D3D11_USAGE_STAGING,
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} D3D11_USAGE;
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typedef enum D3D11_BIND_FLAG
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{
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D3D11_BIND_VERTEX_BUFFER = 0x0001,
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D3D11_BIND_INDEX_BUFFER = 0x0002,
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D3D11_BIND_CONSTANT_BUFFER = 0x0004,
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D3D11_BIND_SHADER_RESOURCE = 0x0008,
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D3D11_BIND_STREAM_OUTPUT = 0x0010,
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D3D11_BIND_RENDER_TARGET = 0x0020,
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D3D11_BIND_DEPTH_STENCIL = 0x0040,
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D3D11_BIND_UNORDERED_ACCESS = 0x0080,
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D3D11_BIND_DECODER = 0x0200,
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D3D11_BIND_VIDEO_ENCODER = 0x0400
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} D3D11_BIND_FLAG;
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typedef enum D3D11_CPU_ACCESS_FLAG
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{
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D3D11_CPU_ACCESS_WRITE = 0x00010000,
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D3D11_CPU_ACCESS_READ = 0x00020000
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} D3D11_CPU_ACCESS_FLAG;
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typedef struct D3D11_VIEWPORT
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{
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FLOAT TopLeftX;
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@ -579,6 +663,16 @@ typedef struct D3D11_VIEWPORT
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FLOAT MaxDepth;
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} D3D11_VIEWPORT;
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typedef enum D3D11_COLOR_WRITE_ENABLE
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{
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D3D11_COLOR_WRITE_ENABLE_RED = 1,
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D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
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D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
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D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
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D3D11_COLOR_WRITE_ENABLE_ALL =
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(D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
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} D3D11_COLOR_WRITE_ENABLE;
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typedef struct D3D11_RENDER_TARGET_BLEND_DESC
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{
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BOOL BlendEnable;
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@ -598,6 +692,26 @@ typedef struct D3D11_BLEND_DESC
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D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
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} D3D11_BLEND_DESC;
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cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
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cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
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cpp_quote(" CD3D11_BLEND_DESC() {}")
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cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
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cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
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cpp_quote(" AlphaToCoverageEnable = FALSE;")
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cpp_quote(" IndependentBlendEnable = FALSE;")
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cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
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cpp_quote(" target->BlendEnable = FALSE;")
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cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
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cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
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cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
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cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
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cpp_quote(" }")
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cpp_quote(" }")
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cpp_quote(" ~CD3D11_BLEND_DESC() {}")
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cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }")
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cpp_quote("};" )
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cpp_quote("#endif" )
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typedef struct D3D11_BUFFER_DESC
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{
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UINT ByteWidth;
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@ -608,6 +722,25 @@ typedef struct D3D11_BUFFER_DESC
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UINT StructureByteStride;
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} D3D11_BUFFER_DESC;
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cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
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cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
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cpp_quote(" CD3D11_BUFFER_DESC() {}" )
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cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
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cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
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cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
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cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
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cpp_quote(" ByteWidth = byteWidth;")
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cpp_quote(" Usage = usage;")
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cpp_quote(" BindFlags = bindFlags;")
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cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
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cpp_quote(" MiscFlags = miscFlags;" )
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cpp_quote(" StructureByteStride = structureByteStride;")
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cpp_quote(" }")
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cpp_quote(" ~CD3D11_BUFFER_DESC() {}")
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cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
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cpp_quote("};" )
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cpp_quote("#endif" )
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typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
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{
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DXGI_FORMAT Format;
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@ -677,6 +810,49 @@ typedef struct D3D11_SAMPLER_DESC
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FLOAT MaxLOD;
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} D3D11_SAMPLER_DESC;
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cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
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cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
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cpp_quote(" CD3D11_SAMPLER_DESC() {}")
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cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
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cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
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cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
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cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
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cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
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cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
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cpp_quote(" MipLODBias = 0;")
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cpp_quote(" MaxAnisotropy = 1;")
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cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
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cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
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cpp_quote(" MinLOD = -3.402823466e+38f;")
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cpp_quote(" MaxLOD = 3.402823466e+38f;")
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cpp_quote(" }")
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cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
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cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
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cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
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cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
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cpp_quote(" Filter = filter;")
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cpp_quote(" AddressU = addressU;")
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cpp_quote(" AddressV = addressV;")
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cpp_quote(" AddressW = addressW;")
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cpp_quote(" MipLODBias = mipLODBias;")
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cpp_quote(" MaxAnisotropy = maxAnisotropy;")
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cpp_quote(" ComparisonFunc = comparisonFunc;")
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cpp_quote(" if(borderColor) {")
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cpp_quote(" BorderColor[0] = borderColor[0];")
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cpp_quote(" BorderColor[1] = borderColor[1];")
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cpp_quote(" BorderColor[2] = borderColor[2];")
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cpp_quote(" BorderColor[3] = borderColor[3];")
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cpp_quote(" }else {")
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cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
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cpp_quote(" }")
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cpp_quote(" MinLOD = minLOD;")
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cpp_quote(" MaxLOD = maxLOD;")
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cpp_quote(" }")
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cpp_quote(" ~CD3D11_SAMPLER_DESC() {}")
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cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
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cpp_quote("};")
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cpp_quote("#endif")
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typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
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{
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DXGI_FORMAT Format;
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@ -724,6 +900,31 @@ typedef struct D3D11_TEXTURE2D_DESC
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UINT MiscFlags;
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} D3D11_TEXTURE2D_DESC;
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cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
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cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
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cpp_quote(" CD3D11_TEXTURE2D_DESC() {}")
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cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
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cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
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cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
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cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
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cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
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cpp_quote(" Width = width;")
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cpp_quote(" Height = height;")
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cpp_quote(" MipLevels = mipLevels;")
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cpp_quote(" ArraySize = arraySize;")
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cpp_quote(" Format = format;")
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cpp_quote(" SampleDesc.Count = sampleCount;")
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cpp_quote(" SampleDesc.Quality = sampleQuality;")
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cpp_quote(" Usage = usage;")
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cpp_quote(" BindFlags = bindFlags;")
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cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
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cpp_quote(" MiscFlags = miscFlags;")
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cpp_quote(" }" )
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cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}")
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cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
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cpp_quote("};")
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cpp_quote("#endif")
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typedef struct D3D11_TEXTURE3D_DESC
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{
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UINT Width;
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@ -1644,6 +1845,20 @@ interface ID3D11Device : IUnknown
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UINT GetExceptionMode();
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}
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typedef enum D3D11_CREATE_DEVICE_FLAG {
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D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001,
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D3D11_CREATE_DEVICE_DEBUG = 0x0002,
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D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004,
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D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
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D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020,
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D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040,
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D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
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D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
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D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800
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} D3D11_CREATE_DEVICE_FLAG;
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const UINT D3D11_SDK_VERSION = 7;
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cpp_quote("#include <d3d10_1.h>")
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cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
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cpp_quote("/* FIXME: # include <d3d11sdklayers.h> */")
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