d3dcommon.idl: Added some missing defines.
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@ -86,8 +86,25 @@ typedef enum D3D_FEATURE_LEVEL
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D3D_FEATURE_LEVEL_10_0 = 0xa000,
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D3D_FEATURE_LEVEL_10_1 = 0xa100,
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D3D_FEATURE_LEVEL_11_0 = 0xb000,
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D3D_FEATURE_LEVEL_11_1 = 0xb100
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} D3D_FEATURE_LEVEL;
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cpp_quote("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048")
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cpp_quote("#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096")
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cpp_quote("#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048")
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cpp_quote("#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096")
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cpp_quote("#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512")
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cpp_quote("#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096")
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cpp_quote("#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256")
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cpp_quote("#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2")
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cpp_quote("#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535")
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cpp_quote("#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575")
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cpp_quote("#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1")
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cpp_quote("#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4")
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cpp_quote("#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128")
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cpp_quote("#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048")
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cpp_quote("#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192")
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typedef enum _D3D_SHADER_VARIABLE_CLASS
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{
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D3D_SVC_SCALAR,
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