d3d/tests: Rename fog_interpolation_test for consistency.
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@ -5217,7 +5217,7 @@ done:
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DestroyWindow(window);
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}
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static void fog_interpolation_test(void)
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static void test_fog_interpolation(void)
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{
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HRESULT hr;
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IDirect3DDevice8 *device;
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@ -5433,7 +5433,7 @@ static void test_negative_fixedfunction_fog(void)
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* parameters to 0.0 and 1.0 in the table fog case. */
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{D3DFVF_XYZRHW, tquad, sizeof(*tquad), &identity, {-1.0f}, {0.0f},
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D3DFOG_NONE, D3DFOG_LINEAR, 0x00808000, 0x00ff0000},
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/* fog_interpolation_test shows that vertex fog evaluates the fog
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/* test_fog_interpolation shows that vertex fog evaluates the fog
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* equation in the vertex pipeline. Start = -1.0 && end = 0.0 shows
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* that the abs happens before the fog equation is evaluated. */
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{D3DFVF_XYZ, quad, sizeof(*quad), &zero, { 0.0f}, {1.0f},
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@ -5565,6 +5565,6 @@ START_TEST(visual)
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volume_v16u16_test();
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add_dirty_rect_test();
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test_3dc_formats();
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fog_interpolation_test();
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test_fog_interpolation();
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test_negative_fixedfunction_fog();
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}
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@ -16820,7 +16820,7 @@ done:
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DestroyWindow(window);
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}
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static void fog_interpolation_test(void)
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static void test_fog_interpolation(void)
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{
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HRESULT hr;
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IDirect3DDevice9 *device;
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@ -17036,7 +17036,7 @@ static void test_negative_fixedfunction_fog(void)
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* parameters to 0.0 and 1.0 in the table fog case. */
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{D3DFVF_XYZRHW, tquad, sizeof(*tquad), &identity, {-1.0f}, {0.0f},
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D3DFOG_NONE, D3DFOG_LINEAR, 0x00808000, 0x00ff0000},
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/* fog_interpolation_test shows that vertex fog evaluates the fog
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/* test_fog_interpolation shows that vertex fog evaluates the fog
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* equation in the vertex pipeline. Start = -1.0 && end = 0.0 shows
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* that the abs happens before the fog equation is evaluated. */
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{D3DFVF_XYZ, quad, sizeof(*quad), &zero, { 0.0f}, {1.0f},
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@ -17226,6 +17226,6 @@ START_TEST(visual)
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stencil_cull_test();
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test_per_stage_constant();
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test_3dc_formats();
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fog_interpolation_test();
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test_fog_interpolation();
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test_negative_fixedfunction_fog();
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}
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@ -7878,7 +7878,7 @@ static void test_surface_desc_lock(void)
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DestroyWindow(window);
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}
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static void fog_interpolation_test(void)
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static void test_fog_interpolation(void)
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{
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HRESULT hr;
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IDirect3DDevice7 *device;
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@ -8069,7 +8069,7 @@ static void test_negative_fixedfunction_fog(void)
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/* r200 GPUs and presumably all d3d8 and older HW clamp the fog
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* parameters to 0.0 and 1.0 in the table fog case. */
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{D3DFVF_XYZRHW, tquad, &identity, {-1.0f}, {0.0f}, D3DFOG_NONE, D3DFOG_LINEAR, 0x00808000, 0x00ff0000},
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/* fog_interpolation_test shows that vertex fog evaluates the fog
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/* test_fog_interpolation shows that vertex fog evaluates the fog
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* equation in the vertex pipeline. Start = -1.0 && end = 0.0 shows
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* that the abs happens before the fog equation is evaluated. */
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{D3DFVF_XYZ, quad, &zero, { 0.0f}, {1.0f}, D3DFOG_LINEAR, D3DFOG_NONE, 0x00808000, 0x00808000},
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@ -8229,6 +8229,6 @@ START_TEST(ddraw7)
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test_lost_device();
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test_resource_priority();
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test_surface_desc_lock();
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fog_interpolation_test();
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test_fog_interpolation();
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test_negative_fixedfunction_fog();
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}
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